Star Wars™: The Old Republic™ – 1.1.4 Patch Notes
Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.
General The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.
Classes and Combat
General Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.
Operative Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.
Powertech Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.
Flashpoints and Operations
Eternity Vault Casting Mind Trap will no longer cause Soa to lose threat against his primary target.
Karagga’s Palace G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.
Vendors “Show Usable” now properly filters to only show equipable items.
Missions and NPCs
Republic Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.
Alderaan Civil War The Eastern Turret no longer fires twice under some circumstances when it is captured by (Read more...)