1.1.4 Patch Notes — 2/22/2012

1.1.4 Patch Notes — 2/22/2012
General
The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.Classes and Combat
General
Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.Imperial Agent
Operative
Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.
Bounty Hunter
Powertech
Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.Flashpoints and Operations
Operations
Eternity Vault
Casting Mind Trap will no longer cause Soa to lose threat against his primary target.Karagga’s Palace
G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.Items
Vendors
“Show Usable” now properly filters to only show equipable items.Missions and NPCs
Missions
Republic
Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.PvP
Warzones
General
Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way.
Alderaan Civil War
The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.World PvP
Ilum
The /stuck comman will no longer teleport players to the location where they died.UI
General
Added a /version command. Added several new preferences for cooldown appearance: Show Ready Flash: Toggles (Read more...)
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