Community Q&A February 24th – Improved Travel, Combat Animations & More
This week’s Community Q&A has just been posted and it’s got some interesting questions (and answers!) No doubt, some players will feel that there are too many “coming soon” answers, but it does give a snapshot into where BioWare is and their eye on the community.
You can read the entire Q&A here after the jump, and don’t forget to head over to the offical forum thread for next week’s Q&A and get your question in there!
Chyp: Can we expect to see any animation/damage timing consistency changes between factions?
Georg Zoeller (Principal Lead Combat Designer): Yes. The animation team has been working on a new set of animations for abilities like the Trooper’s Mortar Volley to provide closer matching of animation timings and improved combat responsiveness. We expect to roll these changes out with Game Update 1.2.
Zennis: Has there been any discussion to streamlining the Space Port process? Perhaps allowing speeders in the Space Ports besides the Fleet?
Brian Audette (Senior Designer): We’ve absolutely heard what the fans are saying and have been exploring options to address these issues. While we are still investigating allowing speeder use in Space Ports, we’ve also been looking for other ways to get people from point A to point B with greater haste. One such feature will specifically affect planets that have Orbital Stations instead of Space Ports such as: Tython, Korriban, Hoth, and Belsavis. We’ll be adding an option for players to go directly to their ships from the surface shuttles as opposed to having them run through the Orbital Station to their airlocks. This feature and some additional tweaks will start showing up in Game Update 1.2.
deusBAAL: Will you be providing a LFG tool? What will be its features? How will it be intended to work (Read more...)

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