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	<title>TheOldRepublicOrDie.com - SWTOR Star Wars: The Old Republic Guides, News, Rumors, Forums and SWTOR Items Database</title>
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	<description>TheOldRepublicOrDie.com is a Star Wars: The Old Republic community featuring SWTOR news, forums, guides, tutorials, gameplay strategies, items and guides database and everything SWTOR.</description>
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		<title>Level 50 PvE Starter Guide</title>
		<link>http://www.theoldrepublicordie.com/2012/05/18/level-50-pve-starter-guide/</link>
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		<pubDate>Fri, 18 May 2012 21:36:23 +0000</pubDate>
		<dc:creator>Darth Hater - Articles</dc:creator>
				<category><![CDATA[Latest News]]></category>

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		<description><![CDATA[The euphoria of reaching the level cap for the first time is often followed by a great uncertainty: what happens now? A whole host of new game features open up at level 50, features that the leveling process does little to prepare players for. The options can be daunting and bewildering. Just what are &#8220;daily&#8221; [...]]]></description>
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		<title>Dev Tracker: David Hunt Answers Questions on Augements Slots in 1.3</title>
		<link>http://www.theoldrepublicordie.com/2012/05/18/dev-tracker-david-hunt-answers-questions-on-augements-slots-in-1-3/</link>
		<comments>http://www.theoldrepublicordie.com/2012/05/18/dev-tracker-david-hunt-answers-questions-on-augements-slots-in-1-3/#comments</comments>
		<pubDate>Fri, 18 May 2012 19:22:07 +0000</pubDate>
		<dc:creator>Draegan</dc:creator>
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		<category><![CDATA[augment slots]]></category>
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		<description><![CDATA[Can these augment kits be used on ANY item, or are they restricted to player-crafted items ? Originally posted by DavidHunt (Source) Any item. Will all grades of crafted items (green, blue and purple) yield augment kit components when RE&#8217;ed ? Yes. Great to see that the augment kits are level-tiered. Will that be tiers [...]]]></description>
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		<title>Scheduled Maintenance: May 22nd, 2012</title>
		<link>http://www.theoldrepublicordie.com/2012/05/18/scheduled-maintenance-may-22nd-2012/</link>
		<comments>http://www.theoldrepublicordie.com/2012/05/18/scheduled-maintenance-may-22nd-2012/#comments</comments>
		<pubDate>Fri, 18 May 2012 18:52:15 +0000</pubDate>
		<dc:creator>Darth Hater - Articles</dc:creator>
				<category><![CDATA[Latest News]]></category>

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		<description><![CDATA[Joveth Gonzalez decrees no scheduled maintenance period this time around; game servers will remain up during what is normally the weekly downtime on Tuesday, May 22nd: Joveth GonzalezWe&#8217;d like to inform players that we will not be requiring any downtime during our usual scheduled maintenance window on Tuesday, May 22nd, 2012.Both the website and the [...]]]></description>
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		<title>Voices of the Republic: The Ability to Speak</title>
		<link>http://www.theoldrepublicordie.com/2012/05/18/voices-of-the-republic-the-ability-to-speak/</link>
		<comments>http://www.theoldrepublicordie.com/2012/05/18/voices-of-the-republic-the-ability-to-speak/#comments</comments>
		<pubDate>Fri, 18 May 2012 16:00:00 +0000</pubDate>
		<dc:creator>The Old Republic Roleplay</dc:creator>
				<category><![CDATA[Latest News]]></category>

		<guid isPermaLink="false">http://swtor-rp.com/home/article/758069/m/1639454</guid>
		<description><![CDATA[Hate it, love it, or mildly distrust it, the Galactic Republic has a few things undeniably right. Equal rights to all species, free travel in Republic hyperspace lanes, and the support of its citizens and soldiers are all paramount ideals which the Republic and its leaders try to hold dear in these trying times of [...]]]></description>
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		<title>Force Reflection: Does your conflict RP have consequences?</title>
		<link>http://www.theoldrepublicordie.com/2012/05/18/force-reflection-does-your-conflict-rp-have-consequences/</link>
		<comments>http://www.theoldrepublicordie.com/2012/05/18/force-reflection-does-your-conflict-rp-have-consequences/#comments</comments>
		<pubDate>Fri, 18 May 2012 12:00:00 +0000</pubDate>
		<dc:creator>The Old Republic Roleplay</dc:creator>
				<category><![CDATA[Latest News]]></category>

		<guid isPermaLink="false">http://swtor-rp.com/home/article/758065/m/1639454</guid>
		<description><![CDATA[Roleplay often involves conflict. Whether that conflict is played out in conversation or combat, the piper must be paid: consequences will happen. Who chooses the exact circumstances of those consequences is up to the players involved in the roleplay, but sometimes they can snowball.Take, for instance, the appointment of Anakin Skywalker to sit on the [...]]]></description>
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		<title>DevTracker Highlights For The Week of May 17, 2012</title>
		<link>http://www.theoldrepublicordie.com/2012/05/18/devtracker-highlights-for-the-week-of-may-17-2012/</link>
		<comments>http://www.theoldrepublicordie.com/2012/05/18/devtracker-highlights-for-the-week-of-may-17-2012/#comments</comments>
		<pubDate>Fri, 18 May 2012 00:05:00 +0000</pubDate>
		<dc:creator>Darth Hater - Articles</dc:creator>
				<category><![CDATA[Latest News]]></category>

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		<description><![CDATA[Things start ramping up to Game Update 1.3 in this week&#8217;s DevTracker highlights. Designer Austin Peckenpaugh shows how percentages work in player damage formulas. Senior Community Coordinator David Bass requests feedback on the Bounty Hunter&#8217;s buff mechanics. Systems Designer David Hunt talks about the role of crafters for augment slots and quick-fire answers questions on [...]]]></description>
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		<title>ANNOUNCING: TERA-Junkies.com Is Now Online!</title>
		<link>http://www.theoldrepublicordie.com/2012/05/17/announcing-tera-junkies-com-is-now-online/</link>
		<comments>http://www.theoldrepublicordie.com/2012/05/17/announcing-tera-junkies-com-is-now-online/#comments</comments>
		<pubDate>Thu, 17 May 2012 20:01:29 +0000</pubDate>
		<dc:creator>Draegan</dc:creator>
				<category><![CDATA[Latest News]]></category>
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		<category><![CDATA[launch]]></category>
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		<guid isPermaLink="false">http://www.forcejunkies.com/?p=9920</guid>
		<description><![CDATA[Following in the tradition of other Junkies Nation sites, such as Rift Junkies and Guildwars2 Junkies, TERA-Junkies is a premiere fansite, run by hardcore fans for all fans. We will be dedicated to bringing you all the guides, news, and up-to-date happenings of all TERA. TERA took the internet by storm earlier this month and [...]]]></description>
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		<title>Inquisitor&#8217;s Roadhouse Interview With David Hunt</title>
		<link>http://www.theoldrepublicordie.com/2012/05/17/inquisitors-roadhouse-interview-with-david-hunt/</link>
		<comments>http://www.theoldrepublicordie.com/2012/05/17/inquisitors-roadhouse-interview-with-david-hunt/#comments</comments>
		<pubDate>Thu, 17 May 2012 18:25:24 +0000</pubDate>
		<dc:creator>Darth Hater - Articles</dc:creator>
				<category><![CDATA[Latest News]]></category>

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		<description><![CDATA[In an interview with Inquisitor's Roadhouse, BioWare Designers David Hunt and Patrick Malott talk about Crew Skill changes coming in update 1.3 of Star Wars: The Old Republic. The discussion gives us some of the most detailed information yet regarding changes to the Augment system, the costs associated with adding Augment Slots to armor, how [...]]]></description>
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		<title>RHN Biolife Report: Shyrack</title>
		<link>http://www.theoldrepublicordie.com/2012/05/17/rhn-biolife-report-shyrack/</link>
		<comments>http://www.theoldrepublicordie.com/2012/05/17/rhn-biolife-report-shyrack/#comments</comments>
		<pubDate>Thu, 17 May 2012 16:00:00 +0000</pubDate>
		<dc:creator>The Old Republic Roleplay</dc:creator>
				<category><![CDATA[Latest News]]></category>

		<guid isPermaLink="false">http://swtor-rp.com/home/article/712266/m/1639454</guid>
		<description><![CDATA[Virtually considered one of the most beautiful creatures in the galaxy by most modern xenobiologists, the Shyrack is an interesting creature with habits which range from violent to weird to just plain odd. Natives of Korriban, the Shyrack are known for their dwelling in caves and their ability to defend their territory such as many [...]]]></description>
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		<title>Q&amp;A on Upcoming Changes to Crew Skills in Patch 1.3</title>
		<link>http://www.theoldrepublicordie.com/2012/05/17/qa-on-upcoming-changes-to-crew-skills-in-patch-1-3/</link>
		<comments>http://www.theoldrepublicordie.com/2012/05/17/qa-on-upcoming-changes-to-crew-skills-in-patch-1-3/#comments</comments>
		<pubDate>Thu, 17 May 2012 14:19:40 +0000</pubDate>
		<dc:creator>Draegan</dc:creator>
				<category><![CDATA[Latest News]]></category>
		<category><![CDATA[crew skills]]></category>
		<category><![CDATA[david hunt]]></category>
		<category><![CDATA[news]]></category>
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		<category><![CDATA[patrick malott]]></category>
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		<guid isPermaLink="false">http://www.forcejunkies.com/?p=9915</guid>
		<description><![CDATA[The fine people over at Inquisitor&#8217;s Roadhouse had a chance to ask some questions of Systems Designers David Hunt and Patrick Malott about the upcoming changes to Crew Skills in patch 1.3. Here&#8217;s a quick quote, but make sure you read the full interview so you can get prepared for all the upcoming changes. Q: [...]]]></description>
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