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Author Topic: You Into the Group Thing?
oriuaren
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Posts: 10
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Post You Into the Group Thing?
on: October 8, 2012, 01:48

We’re removing the bonus monster damage per additional player in

a coop game. Our design goal is for players who prefer to play

solo to be able to play solo, and players who prefer to play in

groups to be able to play in a group. We feel the bonus monster

damage per additional player is one of the biggest inhibitors to

wanting to play with your friends. In a perfect world, single

player and co-op would be absolutely equal, but that’s not

attainable when you consider item properties such as “Life on

Kill” or skills such as Archon which simply scale better when you

are solo. Since the variety and breadth of game mechanics

essentially dictate that solo vs. group play will never be 100%

equal, our goal is to make them as close as possible but err on

the side of coop in cases where we need to make adjustments. The

inherent logistical requirements when forming up with other

players and attempting to work together effectively warrants some

added benefits.

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