We’re removing the bonus monster damage per additional player in
a coop game. Our design goal is for players who prefer to play
solo to be able to play solo, and players who prefer to play in
groups to be able to play in a group. We feel the bonus monster
damage per additional player is one of the biggest inhibitors to
wanting to play with your friends. In a perfect world, single
player and co-op would be absolutely equal, but that’s not
attainable when you consider item properties such as “Life on
Kill” or skills such as Archon which simply scale better when you
are solo. Since the variety and breadth of game mechanics
essentially dictate that solo vs. group play will never be 100%
equal, our goal is to make them as close as possible but err on
the side of coop in cases where we need to make adjustments. The
inherent logistical requirements when forming up with other
players and attempting to work together effectively warrants some
added benefits. |