From: Official Holonet Database
Sages are famed for their wisdom much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events.
Telekinetics - Affords the power to distort reality and move waves of energy, tearing apart enemies.
Seer - Allows the Sage to master the art of using the Force to heal and protect allies.
Balance (shared) - Enhances the Sage’s Force attacks and augments the Shadow’s Force and Lightsaber abilities.
Wikia
Below is a full list of the abilites that a Jedi Sage can learn. The Jedi Sage continues to obtain Jedi Consular abilities in addition to Jedi Sage abilities.
| Name |
Level Learnt |
Cast Time |
Cooldown |
Force Cost |
Range |
Description |
| Force Studies |
10 |
Passive |
Passive |
NA |
Self |
Versed in the Force, your maximum Force is increased by 400. In addition, your Presence increases at the rate at which your Force regenerates. |
| Force Reach |
10 |
Passive |
Passive |
NA |
Self |
Increases the range of Project and Telekinetic Throw by 15m. |
| Disturbance |
10 |
2s |
None |
30 |
30m |
Fires a blast of telekinetic energy at the target dealing moderate kinetic damage. |
| Benevolence |
10 |
1.5s |
None |
45 |
30m |
Heals friendly target for a moderate amount of health. |
| Rejuvenate |
12 |
Instant |
None |
60 |
30m |
Heal the target for a moderate amount over 12s. |
| Force Armor |
14 |
Instant |
6s |
65 |
30m |
Surrounds the caster in a Force shield that lasts 30s and absorbs a high amount of damage. Affected targets become Force-imbalanced and cannot benefit from Force Armor again for 20s. |
| Weaken Mind |
16 |
Instant |
Instant |
65 |
30m |
Weakens the target’s mind, dealing high internal damage over 15s. |
| Restoration |
18 |
Instant |
4.5s |
60 |
30m |
Cleanses a friendly target of up to 2 hostile mental or Force effects. |
| Deliverance |
22 |
3s |
Instant |
55 |
30m |
Heals a friendly target for a high amount of health. |
| Rescue |
22 |
Instant |
1m |
30 |
30m |
Greatly lowers the target’s threat and if the target is a party member, pulls the target to your location. |
| Force Push |
34 |
Instant |
1m 30s |
20 |
15m |
Pushes the target back several meters with the Force and deals moderate kinetic damage. Standard and weak enemies are additionally knocked prone for 3s. |
| Revitalize |
40 |
1.5s |
5m |
75 |
30m |
Revives an incapacitated ally. This ability is usable while in combat. |
| Resilience |
46 |
Instant |
1m |
? |
Self |
Increases your chance to resist Force and Tech attacks by 100% for 4s. |
| Force Quake |
50 |
6s (channeled) |
Instant |
100 |
30m |
Channel the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8m of the target location are struck for moderate kinetic damage every second for 6s. Each second, the Force Quake has a 33% chance to knock its targets down. No single target can be knocked down more than once from a single Force Quake. |
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