Sage Advanced Class Guide


Jedi Sage

Jedi Sage Overview

From: Official Holonet Database

Sages are famed for their wisdom much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events.


Jedi Consular Sage Talent Trees

Telekinetics - Affords the power to distort reality and move waves of energy, tearing apart enemies.

Seer - Allows the Sage to master the art of using the Force to heal and protect allies.

Balance (shared) - Enhances the Sage’s Force attacks and augments the Shadow’s Force and Lightsaber abilities.

Jedi Sage Images And Videos

What Faction And Playable Class Is The Jedi Sage?

What Skills Does The Jedi Sage Have?

Wikia 

Below is a full list of the abilites that a Jedi Sage can learn. The Jedi Sage continues to obtain Jedi Consular abilities in addition to Jedi Sage abilities.

 

Name Level Learnt Cast Time Cooldown Force Cost Range Description
Force Studies 10 Passive Passive NA Self Versed in the Force, your maximum Force is increased by 400. In addition, your Presence increases at the rate at which your Force regenerates.
Force Reach 10 Passive Passive NA Self Increases the range of Project and Telekinetic Throw by 15m.
Disturbance 10 2s None 30 30m Fires a blast of telekinetic energy at the target dealing moderate kinetic damage.
Benevolence 10 1.5s None 45 30m Heals friendly target for a moderate amount of health.
Rejuvenate 12 Instant None 60 30m Heal the target for a moderate amount over 12s.
Force Armor 14 Instant 6s 65 30m Surrounds the caster in a Force shield that lasts 30s and absorbs a high amount of damage. Affected targets become Force-imbalanced and cannot benefit from Force Armor again for 20s.
Weaken Mind 16 Instant Instant 65 30m Weakens the target’s mind, dealing high internal damage over 15s.
Restoration 18 Instant 4.5s 60 30m Cleanses a friendly target of up to 2 hostile mental or Force effects.
Deliverance 22 3s Instant 55 30m Heals a friendly target for a high amount of health.
Rescue 22 Instant 1m 30 30m Greatly lowers the target’s threat and if the target is a party member, pulls the target to your location.
Force Push 34 Instant 1m 30s 20 15m Pushes the target back several meters with the Force and deals moderate kinetic damage. Standard and weak enemies are additionally knocked prone for 3s.
Revitalize 40 1.5s 5m 75 30m Revives an incapacitated ally. This ability is usable while in combat.
Resilience 46 Instant 1m ? Self Increases your chance to resist Force and Tech attacks by 100% for 4s.
Force Quake 50 6s (channeled) Instant 100 30m Channel the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8m of the target location are struck for moderate kinetic damage every second for 6s. Each second, the Force Quake has a 33% chance to knock its targets down. No single target can be knocked down more than once from a single Force Quake.

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