Sentinel Advanced Class Guide


Sentinel

Jedi Sentinel Overview

From: Official Holonet Database

Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade. Manipulating the Force, the Sentinel can see holes in the enemy defense, potential flaws in their own technique and how best to plan for both.

Jedi Knight Sentinel Talent Trees

Watchman - The Sentinel masters the Juyo Lightsaber form, making him more dangerous as a fight goes on.

Combat - Allows the Sentinel to master the Ataru Lightsaber form to rapidly dispatch enemies

Focus (shared) - Specializes in advanced Force techniques and the Shii-Cho lightsaber form.

Sentinel Images And Videos

What Faction And Playable Class Is The Sentinel?

What Skills Does The Sentinel Have?

The Jedi Sentinel deals damage primarily through lightsaber strikes, though it does possess several Force powers, most noticeably the iconic Jedi Knight Force Charge.

Primary Focus:

  • Dual Wield Saber
  • Saber fighting specialist
  • Melee DPS
  • Temporary battle stealth

Below is a full list of the abilities that a Jedi Sentinel can learn. Please note that a Jedi Sentinel is still a Jedi Knight as well, so remember to see what other abilities they will learn from their Jedi Knight ability list.

Name Level Learnt Cast Time Cooldown Focus Cost Range Description
Dual Wield 10 Passive Passive None Self Allows you to wield two weapons. This will penalize the damage and accuracy of both weapons.
Arcing Strike 10 Instant 4.5s None 4m Hits up to three enemies within melee range inflicting 50% weapon damage to each. Grants 1 focus plus 1 additional focus for each target hit.
Juyo Form 12 Instant 1.5s None Self While in this form the Knight’s damage will increase by 2% each time he strikes an enemy with a saber attack. This effect can be triggered once every 1.5 seconds and can stack up to 5 times. The effect only lasts 6 seconds but the duration resets each time you deal saber damage.
Disable 16 Instant None 5 4m Strikes an enemy dealing weapon damage with both sabers and applying a high damage bleed over 15 seconds. Must be dual wielding lightsabers to use this ability.
Distraction 22 Instant 30s 3 4m Distracts the enemy causing them to lower their defenses. Does no damage but reduces both their parry and deflection chance by 5% for 6 seconds. Distraction also lowers the Knight’s threat level against the target.
Overload Saber 30 Instant 2m None Self Charges the saber with additional energy for 15 seconds causing all saber attacks to burn their target for additional elemental damage. This effect may occur once every 1.5 seconds.
Twin Arcs 50 Instant None 5 4m Strikes up to three enemies in melee range striking them for high damage with both sabers. Must be dual wielding lightsabers to use this ability.

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