VISIONARY, AMBASSADOR, SEEKER OF JEDI WISDOM
For more than 20,000 years, the Jedi Order has worked to promote peace and balance in the Galactic Republic, but each new day brings with it a new threat, promising to rip the Jedi and the entire galaxy apart. If the Republic is to survive, it needs leaders and visionaries; it needs the Jedi Consular.
Jedi Consulars channel the power of the Force for strength in combat and wisdom in Diplomacy. Years of arduous training and meditation have sharpened Consulars’ minds to cut to the truth as cleanly as their Lightsabers cut through their foes. Whether unlocking long forgotten mysteries of the Jedi, raising armies to fight for the Republic or engaging in mortal combat with Dark Lords of the Sith, the Consulars’ deep attunement to the Force gives them all the power they need to rise to the occasion with poise and balance.
Intimate attunement with the deepest Force mysteries gives Jedi Consulars the insight and empathy to deftly handle charged conflicts that confound even the most cunning Senators and governors—but Consulars know when it’s time to talk and when it’s time to fight. When negotiations turn aggressive, Consulars demonstrate their gifts of foresight—anticipating and deflecting enemy attacks with fluid strikes from their dual-bladed Lightsaber.
FACING THE DARKNESS WITHIN
Jedi Consulars always seek to grow their knowledge of the galaxy, in understanding of themselves, and in comprehension of the Force that binds it all together. The commitment to this pursuit gives Consulars an unrivaled capacity for clarity in situations otherwise shrouded in darkness. However, this same dedication can also prove to be extremely perilous—inviting Consulars to explore paths that are better left untraveled. Some of the Jedi Order’s greatest minds have been seduced to the dark side through purely academic inquiries. The Consular knows the pain of this temptation as a battle-hardened warrior knows the throbbing of an old wound.
Before they can dispel the darkness in the galaxy, Jedi Consulars know they must first come to terms with the darkness within. There’s no avoiding the temptation to take shortcuts or even to use their knowledge for personal power; Consulars must constantly check their own motives. When tempted to step onto the path leading to darkness, Consulars must remember the tormented fate of the Jedi who have passed that way before. This is the only way they can unite the Jedi Order and the Republic and rally the troops to rescue the galaxy from the menacing darkness.
The mysteries of the Force are endless. A Jedi Sage, deeply attuned to the Force and devoted to uncovering its esoteric secrets, knows this better than any in the galaxy. These masters of the Force are famed for their wisdom and empathy as much as they are for their powerful healing and defensive skills. In troubled times, a Sage brings together the wisdom of the past with cutting insight and the power of the Force to change the flow of galactic events. – More About This Advanced Class
A Shadow serves the Jedi Order by being a silent observer and, when action is necessary, a subtle hand. To avoid rash decisions on the part of the Council, Shadows go unseen, gathering information and quietly thwarting those who seek to threaten the Jedi order. Employing Force techniques that cloud enemy minds, Shadows slip into hostile territory, and when necessary, they strike enemies down with deadly efficiency. – More About This Advanced Class
Mystical scholars gathered on the harsh and mysterious world of Tython millennia ago to begin the first studies of the Force, but controversy among the scholars’ ranks created a cataclysm which nearly destroyed the planet. A small group of survivors fled to another star system, put their dark past behind them, and founded the Jedi Order.
Thousands of years passed, and the true legacy of Tython was forgotten.
Rediscovering the planet early in the Great War, the modern Jedi began exploring the mysteries of Tython’s history, and learning much about the earliest Force users.
When the Empire sacked Coruscant and destroyed their long-standing Temple, the Jedi Council chose to rebuild the Temple on Tython and train a new generation of Jedi to battle the Sith menace. They soon discovered, however, that Tython’s mystical power carried its own dark legacy, a pervasive taint of unknown origins… – More About This Planet
Balance Talent Tree
| Icon |
Skill |
Type |
Level |
Range |
Cooldown |
Description |
 |
Psychokinesis |
Passive |
|
|
|
Reduces the force cost of Double Strike by 1 and Project by 2. |
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Critical Kinesis |
Passive |
|
|
|
Increases the critical chance and damage dealt by Telekinetic Throw by 1%. |
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Will of the Jedi |
Passive |
|
|
|
Increases total Willpower by 1%. |
 |
Force Synergy |
Passive |
|
|
|
Force critical hits increase your melee critical chance by 1% for 10 seconds. |
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Psychic Barrier |
Passive |
|
|
|
Reduces the pushback suffered while activating Mind Crush and Telekinetic Throw by 1%. In addition, each time your Telekinetic Throw deals damage, you have a 2% chance to recover 1% of your total force. |
 |
Upheaval |
Passive |
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|
|
When you activate Project, you have a 1% chance to project an additional chunk of debris at the target, dealing 50% of normal damage. |
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Focused Insight |
Passive |
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Causes your periodic damaging abilities that crit to restore 1% of your total health and force. |
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Pinning Resolve |
Passive |
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Reduces the cooldown of Force Wave and Force Stun by 1 seconds. In addition, your Force Lift affects up to 2 additional standard or weak enemy within 8 meters of the target. |
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Telekinetic Balance |
Passive |
|
|
|
Telekinetic Throw no longer has a cooldown. |
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The Force in Balance |
Instant
Force:50 |
|
30m |
15secs |
Deals 399 internal damage to up to 3 targets within 8 meters of the targeted area and heals you for 30 per affected target. |
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Adjudication |
Passive |
|
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Increases the critical strike damage dealt by Double Strike by 1%. |
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Mental Potency |
Passive |
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Reduces the force cost of The Force in Balance by 1%. |
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Presence of Mind |
Passive |
|
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|
When your Telekinetic Throw deals damage, you have a 1% chance to cause your next force damaging attack with an activation time to activate instantly and deal 20% more damage. |
 |
Force Strike |
Passive |
|
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|
Melee critical hits have a 1% chance to finish the cooldown of Mind Crush and make your next Mind Crush activate instantly and cost 100% less force. |
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Assertion |
Passive |
|
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Increases the duration of Mind Crush by 1 second. |
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Sharpened Mind |
Passive |
|
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|
Consuming a Force Suppression charge restores 1 force. |
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Force Suppression |
Passive |
|
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|
The Force in Balance now suppresses resistance to the force, increasing the amount of damage the targets suffer from your next 10 periodic damaging abilities by 20%. Lasts 30 seconds. |
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Twin Disciplines |
Passive |
|
|
|
Project has a 10% chance to increase your melee bonus damage by 10% for 20 seconds. |
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Containment |
Passive |
|
|
|
Lowers the activation time of Force Lift by 10%. In addition, when your Force Lift breaks early from damage, the target is stunned for 2 second. |
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Mental Scarring |
Passive |
|
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|
Increases the critical damage bonus of The Force in Balance and your periodic damage abilities by 10%. |
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Psychic Absorption |
Passive |
|
|
|
Increases the amount of healing generated by The Force in Balance and Focused Insight by 10%. |
 |
Sever Force |
Instant
Force:20 |
|
30m |
9secs |
Sever the target’s link with the force, freezing it in place for 2 seconds and dealing 480 internal damage over 18 seconds. |
Seer Talent Tree
| Icon |
Skill |
Type |
Level |
Range |
Cooldown |
Description |
 |
Immutable Force |
Passive |
|
|
|
Reduces the activation time of Deliverance by 0.1 seconds. |
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Penetrating Light |
Passive |
|
|
|
Increases the critical chance of your periodic damage and healing abilities by 1%. |
 |
Wisdom |
Passive |
|
|
|
Increases total Presence by 1% and all healing done by 2%. |
 |
Foresight |
Passive |
|
|
|
Reduces the pushback suffered while activating healing abilities by 1% and lowers the threat generated by healing abilities by 2%. |
 |
Kinetic Collapse |
Passive |
|
|
|
Your Force Armor has a 1% chance to explode in a concussive wave when it ends, incapacitating all nearby enemies for 3 seconds. Damage causes this effect to end prematurely. |
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Pain Bearer |
Passive |
|
|
|
Increases all healing received by 1%. |
 |
Psychic Suffusion |
Passive |
|
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|
Increases the damage and healing of area effect abilities by 1%. |
 |
Conveyance |
Passive |
|
|
|
Your Rejuvenate has a 10% chance to grant Conveyance, which increases the effect of your next healing ability:
Benevolence: Force cost reduced by 10%.
Deliverance: Activation time reduced by 2.
Healing Trance: Crit chance increased by 10%.
Salvation: Force cost reduced by 30%. |
 |
Rejuvenate |
Instant
Force:30 |
|
30m |
6secs |
Immediately heals a target for 97, plus an additional 123 over 9 seconds. |
 |
Valiance |
Passive |
|
|
|
Reduces the health spent by Noble Sacrifice by 1%. |
 |
Preservation |
Passive |
|
|
|
Reduces the force cost of Force Armor by 1, lowers the duration of Force Armor’s Force-imbalance debuff by 2 seconds, and reduces the cooldown of Force Armor by 3 seconds. |
 |
Mend Wounds |
Passive |
|
|
|
Lowers the force cost of Restoration by 15. In addition, Restoration now removes negative physical effects and heals the target for 38 – 141. |
 |
Force Shelter |
Passive |
|
|
|
Increases the duration of your Rejuvenate by 1 seconds. In addition, your Rejuvenate has a 20% chance to apply the Force Shelter effect to its targets, increasing armor rating by 10% for the duration of the Rejuvenate. |
 |
Egress |
Passive |
|
|
|
Your Noble Sacrifice has a 10% chance to remove all movement impairing effects when used. |
 |
Confound |
Passive |
|
|
|
Targets affected by your Weaken Mind are slowed by 10% for its duration. |
 |
Healing Trance |
Instant
Force:40
Channeled:3secs |
|
30m |
9secs |
Heals a target for 131 immediately and a further 131 per second for 3 seconds. |
 |
Serenity |
Passive |
|
|
|
Increases your force crit chance by 1% and reduces all damage taken by 1%. |
 |
Resplendence |
Passive |
|
|
|
Healing Trance crits have a 10% chance to make the next Noble Sacrifice used not degenerate force and spend no health. |
 |
Clairvoyance |
Passive |
|
|
|
Increases your bonus healing by 1% and chance to hit with all abilities by 2%. |
 |
Salvation |
Instant
Force:100
Activation:2secs |
|
30m |
9secs |
Heals all allies within 8 meters of the targeted area for 91. Targets remaining in the area heal for an additional 150 over 10 seconds. |
Telekinetics Talent Tree
| Icon |
Skill |
Type |
Level |
Range |
Cooldown |
Description |
 |
Inner Strength |
Passive |
|
|
|
Reduces the force cost of force attacks and healing abilities by 1%. |
 |
Mental Longevity |
Passive |
|
|
|
Increases your total force by 10. |
 |
Clamoring Force |
Passive |
|
|
|
Increases the damage dealt by Disturbance, Mind Crush, Telekinetic Wave, and Turbulence by 1%. |
 |
Mind’s Eye |
Passive |
|
|
|
Increases the maximum range of Disturbance, Telekinetic Wave, and Turbulence by 5 meters. |
 |
Disturb Mind |
Passive |
|
|
|
Increases the duration of Weaken Mind by 1 seconds. |
 |
Concentration |
Passive |
|
|
|
Reduces the pushback suffered while activating Disturbance, Telekinetic Wave, and Turbulence by 1%. In addition, Disturbance has a 20% chance to increase your force regeneration rate by 10% for 10 seconds. Stacks up to 3 times. |
 |
Telekinetic Defense |
Passive |
|
|
|
Increases the amount absorbed by your Force Armor by 10%. |
 |
Telekinetic Effusion |
Passive |
|
|
|
Force attacks that crit have a 10% chance to grant Telekinetic Effusion, lowering the force cost of your next two force abilities by 50%. |
 |
Telekinetic Wave |
Instant
Force:50
Activation:3secs |
|
30m |
6secs |
Sends a wave of telekinetic energy that deals 234 kinetic damage to up to 3 targets within 8 meters of the primary target. |
 |
Psychic Projection |
Passive |
|
|
|
Weaken Mind critical hits have a 10% chance to grant Psychic Projection, causing your next Telekinetic Throw to channel and tick twice as fast. This effect cannot occur more than once every 10 seconds. |
 |
Force Wake |
Passive |
|
|
|
Force Wave has a 10% chance to unbalance its targets, immobilizing them for 5 seconds. Damage inflicted after 2 seconds ends the effect prematurely. |
 |
Tidal Force |
Passive |
|
|
|
Your Disturbance has a 10% chance and your Forcequake has a 2% chance when dealing damage to grant Tidal Force, immediately finishing the cooldown on Telekinetic Wave and reducing the activation time of your next Telekinetic Wave by 100%. This effect cannot occur more than once every 10 seconds. |
 |
Psychic Propulsion |
Passive |
|
|
|
Force Speed has a 10% chance to remove all movement impairing effects when used and grant immunity to those effects for its duration. |
 |
Blockout |
Passive |
|
|
|
Lowers the cooldown of Force Lift by 1 seconds and increases the lockout duration of Mind Snap by 2 second. |
 |
Tremors |
Passive |
|
|
|
Your Telekinetic Momentum causes tremors that increase your force bonus damage by 1% for 20 seconds. Stacks up to 3 times. |
 |
Telekinetic Momentum |
Passive |
|
|
|
When you activate Disturbance or Telekinetic Wave, there is a 10% chance the ability will produce a second attack that strikes the same targets for 30% damage. |
 |
Mental Alacrity |
Instant
Force:30 |
|
|
60secs |
Increases the speed at which you activate damaging force attacks by 20% for 10 seconds. |
 |
Reverberation |
Passive |
|
|
|
Increases the critical damage bonus of your Weaken Mind, Telekinetic Wave, and Turbulence by 10%. |
 |
Turbulence |
Instant
Force:45
Activation:2secs |
|
30m |
9secs |
Deals 180 – 206 internal damage to a single target. Turbulence automatically critically hits targets affected by your Weaken Mind. |
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Preferring to stay as nimble on the battlefield as they are in negotiations, Jedi Consulars avoid the heavy battle armor worn by many Jedi Knights, Dense polymers and Cortosis armors would weigh them down; light cloaks and ornamented robes suit their strengths better, and the efforts they most often find themselves engaged in. No matter where they go, however, Consulars are never without the Lightsaber that marks their initiation into the Jedi Order.
 
 
The Consular’s powers go far beyond meditation and mediation, and nothing illustrates this as vividly as their graceful movements in battle. Whether beset by an army of Assassin droids or caught in the middle of soured negotiations, the Jedi Consular fights with an open conduit for the Force; manipulating massive forces to disable or even destroy their enemies.
Qyzen’s search for the galaxy’s deadliest beasts has taken him from the swamps of Belkadan to Tatooine’s endless deserts. He has no interest in possessions, needing only his weapons and his tally of jagganath points; a score every Trandoshan must earn through honorable kills to appease the Scorekeeper, their goddess. Famed as a peerless hunter and tracker, he’s hunted everything from sand demons to rancor beasts, and though he has crossed paths with many wanderers in his travels, he has deemed few worthy of his notice.
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