Jedi Knight Class


Jedi Knight

Overview

VALIANT, DETERMINED, Guardian OF PEACE

A symbol of hope in dark times, the Jedi Knight stands for the legacy of the Jedi Order—more than twenty-thousand years of protecting the Republic and keeping the peace across the galaxy. Though Jedi Knights have served as generals, guerilla fighters, and warriors for generations, their legendary combat prowess faces its greatest test during this age.Through years of disciplined training and meditation, the Jedi Knight hones body and mind into perfect harmony. Combining the foresight of the Force with unrivaled reflexes and practiced physical precision, the Knight turns combat into an art form, gracefully executing acrobatic feats in tandem with elegant lightsaber tactics.

A source of inspiration to allies and intimidation to adversaries, the Jedi Knight’s presence is welcome in any confrontation. The Order’s long history of fighting for justice has earned the trust of countless friends and the hate of innumerable enemies. Few, though, are foolish enough to challenge a seasoned Jedi Knight unless they have the skills and technology to even the odds.

FACING THE DARK SIDE

The Jedi’s dark counterparts scored many victories during the war, expanding their Empire, and putting the Republic on the defensive. Since the Treaty of Coruscant, the Sith have consolidated their military might, even while the Jedi have withdrawn to Tython, a move that’s been looked at with suspicion by many of the Republic’s politicians. Nonetheless, the war is far from over, and the Jedi Knight’s resolve remains firm. With unwavering Allegiance to the Republic and the light side of the Force, the Jedi Knight fights with valiant determination, wading into the thick of any battle to protect freedom and democracy and hold fast against those who oppose it.

No matter how dire circumstances may become, the Jedi Knight trusts the Force and keeps a cool head. Knowledge and self-control are the critical components of wise decisions, and emotional and mental clarity are an absolute necessity. Maintaining focus allows the Knight to rely on intuition; a right mind leads to right action.

For many, the Jedi Knight is the Guardian of a precious dream; a dream of peace, a dream of justice, a dream of a brighter future. The fate of the galaxy depends upon the Knight’s ability to keep this dream alive.

Images

Faction And Playable Races

Faction

The Galactic RepublicMore About This Faction

Playable Races

Human - More About This Race
Mirialan – More About This Race
Twi’lek – More About This Race
Miraluka - More About This Race
Zabrak - More About This Race

Advanced Classes

Guardian:

A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack. Perfect concentration and use of the Force allows smooth movement even in heavy armor–making the Guardian a hard target to take down. Leaders on and off the battlefield, Guardians are known for inspiring allies to  amazing feats, making them invaluable for conflicts of any size. - More About This Advanced Class

Sentinel:

Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade. Manipulating the Force, the Sentinel can see holes in the enemy defense, potential flaws in their own technique and how best to plan for both. – More About This Advanced Class

Starting Planet

Tython:

Mystical scholars gathered on the harsh and mysterious world of Tython millennia ago to begin the first studies of the Force, but controversy among the scholars’ ranks created a cataclysm which nearly destroyed the planet. A small group of survivors fled to another star system, put their dark past behind them, and founded the Jedi Order.

Thousands of years passed, and the true legacy of Tython was forgotten.

Rediscovering the planet early in the Great War, the modern Jedi began exploring the mysteries of Tython’s history, and learning much about the earliest Force users.

When the Empire sacked Coruscant and destroyed their long-standing Temple, the Jedi Council chose to rebuild the Temple on Tython and train a new generation of Jedi to battle the Sith menace. They soon discovered, however, that Tython’s mystical power carried its own dark legacy, a pervasive taint of unknown origins… – More About This Planet

Skills

Focus Talent Tree

Icon Skill Type Level Range Cooldown Description
Master Focus Passive Reduces the cooldown of Master Strike by 1 seconds and Force Stasis by 2 seconds.
Insight Passive Increases the critical strike chance of your force attacks by 1%.
Stagger Passive Increases the duration of Force Leap’s immobilize effect by 1 second.
Second Wind Passive Resolve has a 10% chance to heal you for 10% of your maximum life.
Zephyr Passive Reduces the cooldown of all force abilities while in Shii-Cho Form by 1 second.
Visionary Passive You now generate 1 focus when attacked in Shii-Cho Form. This effect cannot occur more than once every 6 seconds.
Force Training Passive Increases the critical strike chance of Blade Storm by 5%.
Force Mastery Passive Reduces the focus cost of Blade Storm while in Shii-Cho form by 1.
Zealous Leap Instant 15m  15secs Jumps to a target, stabbing it for 730 – 829 weapon damage. Strikes with both weapons if dual wielding. Cannot be used against targets in cover.
Inner Focus Passive Combat Focus immediately grants 1 additional focus.
Pulse Passive Reduces the pushback suffered while channeling Force Stasis by 10%.
Felling Blow Passive Force Leap and Zealous Leap have a 10% chance to make your next Sweep used within 15 seconds an automatic critical hit.
Singularity Passive Each tick of Force Stasis and Force Exhaustion grants you Singularity, increasing the damage your next Force Sweep deals by 1%. Stacks up to 4 times.
Unbreakable focus Passive Master Strike is now uninterruptable.
Gravity Passive Reduces the focus cost of all movement slowing effects by 1.
Shii-Cho Mastery Passive While in Shii-Cho form, your attacks ignore 10% of your target’s armor.
Agility Training Passive Lowers the cooldown of Force Kick by 1 second.
Saber Buffet Passive Lowers the cooldown of Saber Throw by 1 seconds and increases the damage dealt by 2%.
  Focused Resonance Passive  Increases the critical strike damage of all force attacks by 10%.
  Force Exhaustion Instant 15m 21secs Progressively slows the target from 60% to 10% movement speed over 5 seconds and deals 109 kinetic damage each second. At the end of the duration the target is crushed, and takes an additional 167 kinetic damage. 

Combat Talent Tree

Icon Skill Type Level Range Cooldown Description
Smoldering Winds Passive Striking a target with Force Sweep that suffers from your Cauterize has a 10% chance to spread a similar burn effect to all other affected targets that deals 15 elemental damage over 12 seconds.
Dual Wield Mastery Passive Increases the damage dealt with offhand saber attacks by 1%.
Defensive Forms Passive Improves the effect of your lightsaber Forms while they are active:
Shii-Cho Form: Further increases damage reduction by 1%.
Juyu Form: Reduces internal and elemental damage taken by 2%.
Ataru Form: Increases your movement speed by 3%.
Steadfast Passive Increases melee and force accuracy by 1%.
Defensive Roll Passive Reduces damage taken from area effects by 1%.
Focused Leap Passive Force Leap has a 10% chance to generate 1 additional focus.
Temperance Passive Cauterize has a 1% chance to refund 1 focus when used.
Opportune Attack Passive Your Ataru Form hits have a 1% chance to make your next focus spender deal 10% more damage.
Ataru Form Instant 1.5secs Enter an acrobatic lightsaber form, increasing accuracy by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second force strike that deals 63 energy damage. This effect cannot occur more than once every 1.5 seconds.
Immaculate Force Passive Increases the critical strike chance of Blade Storm by 10% while Combat Focus or Combat Trance is active.
Combat Trance Passive Ataru Form hits grant Combat Trance for 6 seconds. When Combat Trance ends, you generate 1 focus. This can only occur once every 6 seconds.
Ataru Mastery Passive Increases the damage dealt by your triggered Ataru Form attacks by 10%.
Righteous Zeal Passive Zealous Strike has a 10% chance to grant 1 additional focus.
Fleetfooted Passive Force Camouflage has a 10% chance to break all movement imparing effects.
Displacement Passive Increases the range of Pacify by 1 meters and increases defense by 2%.
Precision Slash Instant 4m 15secs Slashes the target for 258 – 304 weapon damage and grants Precision for 6 seconds, which increases armor penetration by 100%. Requires two lightsabers.
Swift Blades Passive Reduces the cooldown of Blade Storm by 1 seconds.
  Debilitation Passive Master Strike has a 10% chance to immobilize the target for the duration of the ability.
  Saber Storm Passive Increases the critical strike damage bonus of Overhead Slash, Blade Storm, Ataru Form, and Blade Rush by 10%.
  Blade Rush Instant 4m Strikes the target with both weapons for 294 – 346 weapon damage and automatically triggers an Ataru Form strike. For 6 seconds after using Blade Rush, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers. 

Watchman Talent Tree

Icon Skill Type Level Range Cooldown Description
Momentum Passive Force Leap has a 10% chance to make your next Blade Storm cost no focus.
Quick Recovery Passive Reduces the focus cost of Force Sweep and Cyclone Slash by 1 and reduces the cooldown of Force Sweep by 2 seconds.
Focused Slash Passive Slash, Blade Rush, and Merciless Slash have a 1% chance to refund 1 focus when used.
Juyo Mastery Passive Your burn effects are 1% more likely to critically hit per stack of Juyo Form.
Inflammation Passive Cauterize has a 10% chance to also reduce the target’s movement speed by 30% for the duration.
Merciless Zeal Passive Critical hits with burn effects heal you for 1% of your maximum health.
Searing Saber Passive Increases the critical strike damage of your burn effects by 1%.
Overload Saber Instant 12secs Charges your sabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for 110 elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.
Blurred Speed Passive Lowers the cooldown of Force Leap by 1 seconds.
Valor Passive Reduces the cooldown of Combat Focus and Valorous Call by 1 seconds.
Force Fade Passive Force Camouflage has a 10% chance to not break when damaged.
Repelling Blows Passive Increases the direct damage dealt by Cauterize and Merciless Slash by 10%.
Close Quarters Passive Reduces the minimum range of Force Leap by 1 meters.
Focused Persuit Passive Increases your movement speed by 1% while Combat Focus is active.
Mind Sear Passive Targets affected by Force Stasis take 10% more damage from your next 5 burn effects. Lasts 15 seconds.
Watchguard Passive Reduces the cooldown of Pacify by 1 seconds.
Burning Focus Passive Your burn effects have a 1% chance when dealing damage to generate 1 focus. This effect cannot occur more than once every 1.5 seconds.
Plasma Blades Passive Increases the damage dealt by your burn effects by 1%.
 Merciless Slash Instant 4m 12secs Strikes the target with both sabers for 537 – 633 weapon damage. Each use of this ability grants Merciless for 15 seconds, lowering the cooldown of your next Merciless Slash by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.

 

Gear

The galaxy has been plagued by war for decades, and despite the Treaty of Coruscant, the Jedi have no delusions about the constant danger. Though traditional Jedi robes range from light cloth to thick leathers, many Jedi Knights also wear parts or entire suits of heavy armor when going into battle.



Combat Tactics

Whether defending allies by deflecting a barrage of blaster-fire or charging in to challenge a Sith Lord, the Knight’s role is crucial in any conflict. The Jedi Knight enjoys the benefit of ancient teachings that have been passed down through hundreds of generations. Combining these time-tested maneuvers with the natural guidance of the Force, the Knight is capable of achieving extraordinary feats.

Known Associates

The quirky and stubborn Astromech Droid designated T7-O1 hasn’t been memory-wiped since his activation more than two centuries ago. This rare condition gives T7 a massive knowledge base, with detailed records of every mission he’s ever undertaken and the many friends and enemies made along the way. Because his memories remain intact, T7 has developed a candid personality, a strong independent streak and a unique perspective on the galaxy.

Starship

Developed at the height of the Great War, the Defender was custom-built for the Jedi Order. The Jedi Council commissioned the starship after determining that Republic military vessels were not well-suited to the Jedi’s more specialized missions. The Defender’s exterior design is based on the consumer model corvette, but it has been outfitted with countless customized upgrades. – More About This Ship





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Which is the best Jedi Knight Class?
Posted: December 05, 2011     By: sfg
Which is the best Jedi Knight Class?
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There really is no way to fully answer this question, as best is determined by a lot of different factors that are unique to you.However, if you want the ability to tank, or want to only use one lightsaber to deal damage, or want to wear heavy armor, then go with the Guardian advanced class. If you want to use two single-bladed lightsabers to only do damage, or you want to wear medium armor, go with the Sentinel advanced class.
Posted: December 10, 2011      By: Aranrya
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What kind of Armor does the Jedi Knight wear?
Posted: November 05, 2011     By: stac
What kind of Armor does the Jedi Knight wear?
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Jedi Knights start out wearing Medium armor. They have the ability to wear light armor, but most light armor has stats that are not beneficial to a Knight. At level 10, you can pick either the Sentinel (who wears Medium armor) or the Guardian (who wears Heavy armor).
Posted: December 10, 2011      By: Aranrya
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What mounts are available for the Jedi Knight class?
Posted: November 05, 2011     By: qust
What mounts are available for the Jedi Knight class?
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When do Jedi Knight classes obtain lightsabers?
Posted: November 04, 2011     By: Danny
When do Jedi Knight classes obtain lightsabers?
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You get your first lightsaber between levels 8 and 10, depending on how many side quests you did, and how many extra enemies you defeated. You get it near the very end of your starting world story line.
Posted: December 10, 2011      By: Aranrya
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At what level do you get to change your lightsaber color?
Posted: November 02, 2011     By: Darth Skunk
As a jedi knight do you start with a light saber and if so at what level do you get to change your lightsaber color?
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Technically, the first lightsaber you get has a lightsaber crystal in it that you can take out and replace with another crystal. So you can change the color as soon as you get a different color crystal. Artifice lets you create color crystals as soon as you pick up the crew skill. The choices starting out are red, green, blue, and yellow, although yellow is much harder to make.
Posted: December 10, 2011      By: Aranrya

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