Trooper Class


Trooper

Overview

HONOR, DUTY, DEFENSE OF THE Republic

Not all heroes carry Lightsabers. Some just have the will to fight.For decades, the armed forces of the Galactic Republic defended their civilization against the seemingly unstoppable Sith Empire. Despite countless setbacks, the men and women of the Republic military never backed down until the Senate ordered them to do so. These brave souls remain ready and willing to lay their lives on the line today.In the wake of the Treaty of Coruscant, the Republic military has begun recruiting from within its own ranks, creating cutting-edge Special Forces squads for the inevitable day when the war with the Sith Empire begins anew. These advanced strike teams are comprised of only the most talented and disciplined soldiers—a new breed of elite Republic Troopers.These Troopers are the embodiment of the Republic military’s highest aspirations—the most advanced fighting force in the galaxy. They are equipped to face any foe in any environment, but it’s not their gear that makes them tough—it’s their guts. The Troopers’ greatest weapons are their indomitable spirit, their unwavering sense of duty and their undying loyalty to each other and to the ideals that the Republic represents. In this age, the stakes have never been higher. The Republic must win or face extinction. The fate of the galaxy rests upon ordinary men becoming extraordinary heroes. This is the path of the Republic Trooper.

RELATIONS WITH THE JEDI

The Knights of the Jedi Order have defended the Republic for generations, but they have not fought alone. A host of unsung heroes have marched at the Jedi’s side—common men courageous enough to enlist and face the same risks as their Jedi comrades despite not having access to the Jedi powers of Protection. These heroes have not gone unappreciated by the Jedi. The men and women of the Republic military are accorded complete respect and admiration by the Order and by the Republic’s political leaders.

In the years since the Treaty of Coruscant, the Jedi have withdrawn in significant numbers to their homeworld of Tython. Their presence in the Republic military, though still significant, is not what it was during the war. In many ways, the Republic’s newly-trained elite Troopers have stepped up to take charge of the Republic’s defenses. When Troopers are partnered with the Jedi, they are a force to be reckoned with on any battlefield.

Deployed to the hairiest battlefields in the galaxy, Republic Troopers generally travel in small, specialized squads. It is not uncommon, however, to see a Trooper engaging enemies on his or her own. Whether operating solo or in groups, members of the Republic Special Forces have become intimidating opponents to their enemies.

Images

Faction And Playable Races

Faction

The Galactic RepublicMore About This Faction

Playable Races

Human – More About This Race
Mirialan - More About This Race
Zabrak - More About This Race

Advanced Classes

Vanguard:

Unstoppable and utterly fearless, Vanguards wade into battle wearing advanced heavy armor. They are the first and best line of defense in the Republic military. These steadfast soldiers ignore personal risk, deliberately stepping into the line of fire to divert danger from allies and innocents. Though their tactical role is inherently dangerous, Vanguards have an uncanny survivability due to their expert defensive tactics and the advanced technology at their disposal. – More About This Advanced Class

Commando:

Trained in advanced assault tactics and weaponry, Commandos charge battlefields with massive blaster cannons, overwhelming their enemies with brute firepower. Whether taking out an enemy bunker with focused fire or driving back an Imperial charge with a hail of concussive bolts, the Commando’s high-powered hardware dominates the scene, laying waste to all unfortunates who fall within its range. Many of the Republic’s greatest military victories can be credited to the decisive actions of a Commando in the field. - More About This Advanced Class

Starting Planet

Ord Mantell:

The mountainous plains and volcanic islands of Ord Mantell are littered with the ravages of a ruthless civil war. Republic forces are fighting elusive separatists who are conducting guerilla style strikes against both military and civilian targets. Adding questions to an already questionable situation, the planet’s government, though loyal to the Republic, is merely a puppet regime for underworld concerns.

Corellian colonists settled Ord Mantell nine thousand years ago, and the planet became a staging point for Republic military operations in the Outer Rim. Ord Mantell’s strategic value waned over the centuries, however, and after a corrupt admiral sold off the local fleet, the military all but abandoned the planet. Ord Mantell soon became a haven for smugglers, pirates, and bounty hunters, and the local government fell under the sway of the crime syndicates—a dynamic that remains in place to this day.

Though largely uncontested during the war between the Republic and the Sith Empire, things changed after the Treaty of Coruscant. Though many star systems withdrew from the Republic, Ord Mantell’s corrupt governors decided it was better business to stay loyal. Not all of the planet’s populace agreed, however, and a separatist movement began and quickly escalated into an armed conflict.

The marauders began a hit-and-run war to drive the military off the planet and achieve independence. Over the last two years, the separatist attacks have ravaged the landscape and de-stabilized the corrupted government. Despite the difficult situation, Ord Mantell’s defenses are being bolstered. Crime syndicates backing the local government are bringing in potent black-market technologies from Nar Shaddaa, and the Republic is deploying its most elite forces.

The battle for Ord Mantell is just beginning. – More About This Planet

Skills

Assault Specialist

Icon Skill Type Level Range Cooldown Description
Endurance Passive Increases Endurance by 1%.
Chain Reaction Passive When you get a critical with a tech attack you have a 10% to recharge one energy cell. This effect can only happen once every 3 seconds.
Target Lock Passive Increases ranged and tech accuracy by 1%.
Flame Assault Passive Increases the damage of fire damage over time effects by 1%.
Marksmanship Passive Increases ranged crit chance by 1%.
Heavy Stock Passive Increases the damage of stockstrike by 1% and lowers its cooldown by 2 seconds.
Reactive Shield Enhancer Passive Increases the duration of Reactive Shield by 1 seconds and reduces its cooldown by 2 seconds.
Rapid Recharge Passive Lowers the cooldown of Recharge Cells by 10 seconds.
Incendiary Round Instant

10m
Launches an incendiary projectile, setting the target ablaze for 56 – 65 damage every 3 seconds for 12 seconds.
Bacta Shield Passive 10% chance when you are the victim of a critical strike to regenerate 6% of your health over 9 seconds. Effect can only occur once every 9 seconds.
Determination Passive Lowers the cooldown of Tenacity by 1 seconds. Decreases all damage taken by 2%.
Incendiary Accelerator Passive Your incendiary round damage has a 10% chance to finish the cooldown on High Impact Round and to remove its cell cost. this effect can only happen every 10 seconds.
Cell Phase Generator Passive When you get stunned you have a 10% chance to recharge 1 cell. Effect can only occur every 8 seconds.
Superheated Plasma Passive Increases Plasma cell dot length by 1 second. Increases the proc chance by 2%.
Infrared Sensors Passive Increases stealth detection level
Decimate Passive
Increases the critical bonus damage of High Impact Round, Sticky Grenade and Incendiary Round by 1%.
Burn Down Passive Burning targets take 1% additional damage from Hammer Shot and High Impact Round.
Assault Plastique Passive 30m 15secs Hurl a moldable plastic explosive at the target that will detonate after several seconds. Standard and Weak enemies enter a state of panic when the grenade is active. The explosion deals 498 – 518 kinetic damage when it goes off. Standard and weak targets are knocked back from the blast. Shares a 15 second cooldown with Sticky Grenade.

 

Shield Specialist  

Icon Skill Type Level Range Cooldown Description
Static Field Passive Your Pulse Round overloads the target with static charges, lowering damage done by 1% for 15 seconds.
Intimidation Passive Increases damage done by all elemental attacks by 1%.
Brutal Impact Passive Increases the damage of High Impact Round by 1%.
Neural Overload Passive Ion Cell damage now lowers the movement speed of the target by 50% for 2 seconds.
Ion Overload Passive When your Ion Cell deals shock damage 1% chance to deal additional shock damage over 6 seconds.
Resolve Passive Increases aim by 1%.
Reinforced Armor Passive Increases ranged and melee defense by 1%.
Superior Defense Passive
Increases your armor by 1%.
Storm Instant 10-30m 15secs Jumps to a distant target, interrupting its current action, dealing 300 – 314 damage and immobalizing the target for 3 seconds. Cannot be used against targets in cover.
Blitz Passive Storm has a 1% chance to increase your movement speed by 30% for 4 seconds.
Supercharged Ion Cell Passive Increases Ion Shock Damage by 25%.
Ion Shield Passive Further increases damage reduction while Ion Cell is active by 1%.
Static Shield Passive 10% chance blocks increase the crit chance of your next High Impact Round or Explosive Surge by 1% Effect lasts 10 seconds and cannot occur more than once every 10 seconds.
Defensive Measures Passive Reduces the cooldown of Adrenaline Rush and Defensive Surge by 1 seconds.
Adrenaline Rush Instant 120sec Increases maximum health by 30% for 20 seconds. The health is lost at the end of the effect.
Static Surge Passive Increases the critical strike bonus damage of High Impact Round and Explosive Surge by 1%.
Counter Attack Passive Increases chance to block by 1%.
Defensive Surge Instant 180sec Overloads your active shield causing your armor to be charged with shield energy reducing all damage taken by 50% for 10 seconds.

 

Tactics 

Icon Skill Type Level Range Cooldown Description
Pulse Generator Passive Ion Pulse has a 1% chance to grant Pulse Generator, increasing the damage dealt by your next area effect ability by 20%. Stacks up to 5 times.
Close Quarters Passive Increases the damage of Stockstrike and Gut by 1%.
Focused Impact Passive High Impact Round penetrates 1% of the target’s armor and has a 2% increased critical chance.
Cyro Freeze Passive Increases duration of the stun of Cyro Grenade by 1 and lowers its cooldown by 2 seconds.
Tech Assault Passive Ion Pulse has a 1% chance and Fire Pulse has a 2% chance to make your next Stockstrike free. This effect lasts 15 seconds.
Devastate Passive Increases the crit chance of elemental attacks by 1%.
Kolto Recharge Passive When you recharge cells you re-gen 1% of your health over 10 seconds.
Neural Disrupter Passive Neural Jolt has a 1% chance to interrupt a player target. Increases the duration of the taunt by 1 second.
Gut Instant

4m 6secs Guts the target with a knuckle plate vibroblade, dealing 158 – 185 kinetic damage and causing the target to bleed for 207 internal damage over 15 seconds.
Combat Tactics Passive Stockstrike and Gut have a 25% chance to make your next High Impact Round auto crit.
Cell Generator Passive While Armor Piercing Cell is active, you have a 1% chance to generate 1 energy cell every 6 seconds.
Improved Harpoon Passive Lowers the cooldown of harpoon by 1 seconds.
Blade Charger Passive Your Gut bleed damage has a 1% chance to recharge 1 cell. This effect can only happen every 6 seconds.
Hold the Line Instant 30secs Grants 8 seconds of immunity from movement slowing effects, knockdowns, knockbacks, or other ballistic events and increases movement speed by 30%.
Stabilized Armor Passive While stunned you take 1% less damage.
Impact Passive Increases the critical strike damage bonus of Stockstrike, Ion Pulse, and Fire Pulse by 1%.
Fire Pulse Instant 4m 15secs Overloads your cell generator causing 491 – 519 elemental damage to the target.

 

Gear

The Republic’s experiments with a new generation of heavy blaster rifles have proven successful, sparking a galaxy-wide trend towards larger, more powerful and more versatile armaments. It takes a great deal of strength and training, however, to wield these war machines, so they’re rarely used outside the military. Republic engineers have also worked overtime fashioning new defensive gear for the Republic’s most elite soldiers, armor suits that provide maximum Protection and flexibility in multiple environments.


Combat Tactics

Whether fighting as part of a small strike squad or at the forefront of a larger force, the Trooper can unleash unrivaled firepower against his enemies. A Trooper’s rifle is his best friend, and the military is constantly challenged to design faster, more powerful and more reliable blaster rifles every year. Wielding such rifles and wearing protective battle armor designed by the Republic’s top engineers, the Trooper will not hesitate to step right into the crossfire. Whether storming a base or a battlefield, the Trooper charges into the fight, blaster-rifle blazing, to clear a path for freedom and justice.

Known Associates

One of the most talented demolitions experts to ever serve in the Republic military, Tanno Vik is charming, highly skilled, and completely amoral. Born to the lawless streets of Nar Shaddaa, Vik is accustomed to putting his own interests first; enlistment was merely a convenient means of escape after betraying one criminal partner too many. But once he got his hands on the most advanced weapons and explosives in the galaxy, he was hooked.

Starship

The BT-7 Thunderclap is the Republic’s largest and most elite rapid assault ship—streamlined for fast deployment in combat situations. Upgrades requested by Republic Special Forces ensure reliable performance and durability: state-of-the-art armor plating and heavy laser cannons provide exceptional combat capability, modular shield systems protect the Thunderclap from enemy fire, and the ship’s design deflects blaster fire away from crucial components in the event of shield failure. Despite its efficient military design, the Thunderclap is outfitted with all manner of interior improvements. The main deck contains a high-tech command center and briefing room, a secure armory, and a fully-outfitted medical bay. Personal bunk space is above average, and recreational facilities are available for increased quality of life for the squad during extended missions. – More About This Ship



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What kind of Armor does the Trooper wear?
Posted: November 05, 2011     By: stac
What kind of Armor does the Trooper wear?
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I would guess it is some type of pac (plastoid alloy composite) armor i wish they would a full body picture of what they used in the the trailers. 

Posted: September 13, 2012      By: james
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What mounts are available for the Trooper class?
Posted: November 05, 2011     By: qust
What mounts are available for the Trooper class?
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What is the troopers starter planet?
Posted: November 05, 2011     By: qust
What is the troopers starter planet?
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Will the Trooper class make a good tank?
Posted: November 04, 2011     By: grep
Will the Trooper class make a good tank or should i stick to Sith Juggernaut or a Jedi Knight class?
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