Posts Tagged ‘dev tracker’
The Silence Between Patches
Developers have been quiet on the SWTOR official forums these last couple of weeks. Besides the weekly scheduled Q&A sessions and a few augment questions that were addressed, BioWare’s Dev Tracker has remained fairly empty. Players have been awaiting more details about Game Update 1.3, especially information regarding the two features that are considered extremely [...]
Dev Tracker: David Hunt Answers Questions on Augements Slots in 1.3
Can these augment kits be used on ANY item, or are they restricted to player-crafted items ? Originally posted by DavidHunt (Source) Any item. Will all grades of crafted items (green, blue and purple) yield augment kit components when RE’ed ? Yes. Great to see that the augment kits are level-tiered. Will that be tiers [...]
Dev Tracker: Stephen Reid – Feedback to Ohlen via Twitter for New Planets!
Originally posted by StephenReid (Source) Hello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is looking for your feedback on the game’s development once again. This week he’s looking out to the stars… and the planets of the Star Wars universe. James takes feedback directly via his Twitter account (@JamesOhlen), but if [...]
Dev Tracker: Austin Peckenpaugh on Tracer Missile Perceived Nerf
Originally posted by APeckenpaugh (Source) Originally Posted by Phasewalker As of late I’ve been reading a lot of post on the forums on how the Devs. just wrecked Merc Bounty Hunters and to all those non believers out there its true. I ran some testing on the Arsenal spec’ed dps using the operation lvl testing [...]
Dev Tracker: Zoeller on Expertise’s Role in PVP (It’s very important)
Originally posted by GeorgZoeller (Source) Hey guys, A few additional notes on this topic, fresh from a meeting with Gabe and the PvP team. (a) Expertise difference between combatants is the single most important factor in time to kill in PvP. Having zero or little expertise on your gear (e.g. pure PvE gear) is the [...]
Dev Tracker: On Warzone Scoring and Rewards
Originally posted by DanielErickson (Source) Hey folks, There’s been a lot of discussion about the changes to the Warzone rewards system in Game Update 1.2 and the type of play style that it encourages. I wanted to help out a bit and point out a major change not all players may have noticed and share [...]
Dev Tracker: Legacy Promotion Now Expanded to Legacy Level 6
Originally posted by GregZeschuk (Source) Hello everyone! At BioWare we’re always listening to our fans and we’ve heard our community’s comments around players with Level 50 characters being the only group awarded 30 days of play time. We appreciate the feedback and are pleased to announce that we are expanding our Legacy Promotion, also awarding [...]
Dev Tracker: Ranked Warzones Canceled for 1.2
Originally posted in Community News (Source) Hey everybody, It is with great reluctance that I have to announce Ranked Warzones are not going live with Game Update 1.2: Legacy. We had a fantastic run of testing on the Public Test Server and I can’t begin to thank the community enough for their tireless advocacy for [...]
Dev Tracker: More on End Game Itemization
Originally posted by GeorgZoeller (Source) A few other notes that escaped the initial post: Augments stay at their current effective level (49) and we are not planning to add a new tier of augments in the near future. Augments also had their stats adjusted/split (as discussed in other threads) to account for their wider availability [...]
Dev Tracker: The definitive word on end game itemization in 1.2
Originally posted by GeorgZoeller (Source) Hi, There have been quite a few threads where you have voiced confusion regarding the end game itemization in 1.2 and I want to take the opportunity to clarify what you are going to see in the game when Game Update 1.2 goes live on Thursday. One of the issues [...]
PTS Testing Event 3/31: Warzones
Originally posted by AmberGreen (Source) On 3/31 from 1PM CDT (11AM PDT/ 2PM EDT/ 7PM GMT/ 8PM CEST/ 12AM AEDT) until 3PM CDT (1PM PDT/ 4PM EDT/ 9PM GMT/ 10PM CEST/ 2AM AEDT), we invite all our PTS testers to queue up for Warzones! Our developers will be observing this event and are looking for [...]
Dev Tracker: Stephen Reid on In-Game Events
Originally posted by Stephen Reid (Source) We have a dedicated team within the larger development team that’s working on in-game events. Our definition of ‘events’ are time-limited, game-wide events that hopefully many of you will get to see. The team has been hard at work putting an event together that will… manifest after Game Update [...]
Rakata Itemization Changes in 1.2
If you missed what’s happening with the itemization changes in 1.2 many items are receiving new stats, including Rakata gear. But what has some players worried is that they replaced their enhancements that had too much accuracy on them. So will these new Enhancements be better? Originally posted by Georg Zoeller (Source) Hey, some answers. [...]
Dev Tracker: Combatlog Update at Guild Summit
Originally posted by GeorgZoeller (Source) We’re going to give an update on this topic at the Guild Summit Finally. Read More…
Georg Zoeller on Upcoming PVP Changes
Originally posted by GeorgZoeller (Source) Patch 1.2, among many other PvP changes, will remove the reliance on daily quests for your gear progression (and therefore increasing the value of the commendations you get for playing a match to the end) and penalties for quitters. The topic of battlemaster bags and the progress of getting PVP [...]
SWTOR Comes to Australia, New Zealand, Hong Kong and Singapore on March 1st 2012!
Originally posted by CourtneyWoods (Source) BioWare and LucasArts are excited to announce that Star Wars™: The Old Republic™ will officially launch in Australia, New Zealand, Hong Kong and Singapore on March 1st, 2012! Fans in these regions who purchase the game will be able to experience their very own Star Wars™ saga on regional servers. [...]
Gabe Amatangelo: PVP Gear Reward Bag Changes
Originally posted by GabeAmatangelo (Source) It’s obvious from comments here that the patch note is not specific enough, so we’ll get it updated before the patch goes to the live servers. Here are some specifics: Champion Bags now always contain 15 Centurion Commendations AND 7 Champion Commendations. Battlemaster Bags now always contain 15 Champion Commendations. [...]
Georg Zoeller Explains C2-N2′s Lack of Firepower
Originally posted by GeorgZoeller (Source) Dear Sir, I am writing to you in response to your complaint about our product, the C2-N2 droid. We regret that you are experiencing difficulties with this award winning, state of the art household droid. Sadly, we have to inform you, that the C2-N2 droid, and its Imperial counterpart, the [...]
Community Blog Update: Ability Delay by Georg Zoeller
Hi everyone; I wanted to give you all an update on the ability delay situation. Thanks to constructive feedback from the community, including some great videos, we were able to identify an issue that could cause abilities on global cooldown to appear available to the player, resulting in unresponsive/ignored player input. A fix for the [...]
Gabe Amatangelo: Update on Ilum Open World PvP issues
With patch 1.1 came a lot of PVP issues in Ilum and if you stepped foot into the Official Forums than you undoubtedly know about them already. For those who don’t know, patch 1.1 put in some fixes into Ilum and some of the protections and balancing issues broke under heavy server loads. For example [...]
James Ohlen Comments on Update 1.1
Today we are releasing our first major Game Update, Rise of the Rakghouls. Star Wars™: The Old Republic™ has had a very successful launch, but we know our work has only begun. We want you, our fans, to know that we’ll continue expanding and exploring the galaxy, ensuring it’s a place where new adventures are [...]
Georg Zoeller on Game Difficulty Issues
Originally posted by GeorgZoeller (Source) We’re looking at this.A few general notes on challenging fights. One of the most important aspects of higher level fights against elites is to counter their special abilities. You are required to use your interrupting abilities (e.g. Distraction on the Imperial Agent) in these fights to prevent these enemies from [...]
Greg Zeschuk on Server Queue Improvements
Originally posted by GregZeschuk (Source) Hey folks, as you may likely have seen in the last 24 hours, we’ve been redoubling our efforts in optimally managing the time it takes to get into Star Wars: The Old Republic.The BioWare Live Team has been carefully watching the influx of players into the game and is addressing [...]
SWTOR: There Will be No Server Forums on Official Site
Originally posted by AllisonBerryman (Source) Hey everyone, just for clarification: we are definitely open to making changes to the Forums that we currently have depending on community needs. The interview with TOR-Talk linked in this article mentions:“There is room for this to change in the future depending on demands and our capability to provide good [...]



