Posts Tagged ‘georg zoeller’

Dev Tracker: More on End Game Itemization

Originally posted by GeorgZoeller (Source) A few other notes that escaped the initial post: Augments stay at their current effective level (49) and we are not planning to add a new tier of augments in the near future. Augments also had their stats adjusted/split (as discussed in other threads) to account for their wider availability [...]

Dev Tracker: The definitive word on end game itemization in 1.2

Originally posted by GeorgZoeller (Source) Hi, There have been quite a few threads where you have voiced confusion regarding the end game itemization in 1.2 and I want to take the opportunity to clarify what you are going to see in the game when Game Update 1.2 goes live on Thursday. One of the issues [...]

Augment Itemization Revisited

If you missed my previous article BioWare Blunders? End Game Gear System Design with 1.2 you need to check it out.  George Zoeller touched back upon this subject saying that they would redress the issues with crit crafted armor sometime after 1.2 release. Originally posted by Georg Zoeller (Source) In the mid-term (e.g. past Game [...]

How Many Modes Does an Operation Need?

In a recent interview at the Guild Summit Georg Zoeller had this to say: Georg Zoeller: (Source) I don’t think three Operations is optimal; you probably want to go at least four or five but that’s not necessarily my call. That is Gabe’s call and everyone else who is involved, but we need to build a [...]

BioWare Blunders? End Game Gear System Design with 1.2

I put off writing this article as I was trying to do more research to prove my theory wrong; however the Dev Blog by Georg Zoeller today laid down the cement for this in the 1.2 Patch.  So if you read that post you may be already guessing that this is tied directly to the [...]

Georg Zoeller Dev Blog: Crew Skills in Game Update 1.2

Since the launch of Star Wars™: The Old Republic™, the Crew Skill system has been incredibly popular. Every week in-game, 52 million items are produced or harvested, 4.5 million item mods are installed and more than 35 million items change hands. Players actively participating in the Crew Skill system are generally better geared and have [...]

Georg Zoeller, you show dem Forums!

Georg Zoeller is a funny guy. We’re not laughing at him, we’re laughing with him on this post in the official forums where some players seem to have complaints about the guild summit, 1.2 and what is and is not coming in the future of the game. Originally Posted by Coldin One thing that I [...]

Yellow Posts: Inter-Faction Mail and Asia/Australia Server Transfer Information

Ever wanted to send an in-game mail to a member of the opposing faction? Even if you have two characters, one Republic and one Empire, you still couldn’t  send a mail between those two characters. Geeluc wanted to know why this restriction exists in his post “No Interfactional Emails”. Principal Lead Combat Designer Georg Zoeller answered to [...]

Georg Zoeller Talks Economic Changes in Patch 1.1.5

If you missed his blog post on the official forums, Principle Lead Combat Designer Georg Zoeller had a very interesting post that talks about the changes in Patch 1.1.5. Basically, he gives the players a look into changes to the economy coming soon and how this will affect us. He provides it in-context and also [...]

Economic Changes in Patch 1.1.5

Originally posted by GeorgZoeller (Source) Hi everyone, Massively Multiplayer Online games are built around living, breathing worlds that are always evolving, and Star Wars™: The Old Republic™ is no different. In our upcoming Game Update 1.2, we’ll be introducing a wide assortment of new features and content, while also introducing a number of improvements and [...]

Yellow Posts: Legacy Names, Voidstar Ties, And David Bass Is Freaking Out

The combat log has been a long requested feature by players and it looks like the day might be finally coming that we see some more information about our combat performance in TOR. TheRealCrucifer started the thread “2/22/2012 -> Can we get an update on where the Combat Log is?” and Georg Zoeller, Principal Lead Combat Designer, [...]

Community Q&A: Load Screen Cut Down – Cutting Down on Travel Time

It’s that time again! Last week we asked for your questions and this week we have some answers. Please note in some cases we’ve combined multiple questions into one, and we have edited some questions for clarity. We have now opened an official thread for next week’s Q&A, which will stay open until 2pm CST [...]

Yellow Posts: Closing Outstanding Issues And Companion Equipment: Need Or Greed?

This week we start with Georg Zoeller, Principal Lead Combat Designer, having way too much fun on the RP forums: Dear Sir, With much delight we confirm your order for 200 C2-N2 Advanced Spaceship Maintenance Droids. The C2 Droid Corporation is enlightened by your humble request for this superior, Republic technology and is looking forward [...]

Georg Zoeller on Upcoming PVP Changes

Originally posted by GeorgZoeller (Source) Patch 1.2, among many other PvP changes, will remove the reliance on daily quests for your gear progression (and therefore increasing the value of the commendations you get for playing a match to the end) and penalties for quitters. The topic of battlemaster bags and the progress of getting PVP [...]

Yellow Posts: Guild Summit, More on PvP Gear, And BioChem Changes

Well, BioWare tried to put me out of a job this week, but little do they know that if they strike me down I shall become more powerful than…no, I’m not going to do it. First up this week is a post by Stephen Reid, Senior Online Community Manager, about the upcoming Guild Summit. Unfortunately, [...]

Crafting Changes Live on Test Server

Developer commentary on crafting changes that just went live on the test server, as well as hints at what to expect from patch 1.2 can now be found on the forums. Georg Zoeller popped in to explain a few things about crafting, upcoming changes to the crafting systems and more. I wanted to drop some [...]

Rakata Weapons to be fixed in future patch – Not 1.1.1

As the original poster explained, there has been an issue with Rakata weapons for some time now. Players can raid hard mode EV for weeks and get Rakata weapons that are rank 126 when they would already have much better weapons at that point. The Rakata weapons should be level 140. They look cool with [...]

Logs, Meters, and Devs – Oh My!!

Everybody wants damage meters!!  OK, so not everyone.  But a significant portion of the player base does.  So with that said lets address what should be obvious.  Most beliefs about BioWare’s plans for a combat log are generally incorrect or blatantly wrong.  So instead of theorizing further lets break down what BioWare has actually come [...]

Georg Zoeller Answers Player Asking for Ship Droid Weapons

If you’ve played SWTOR long enough to get your ship then you have met your ship companion. These lovable droids live to please their master but C2-N2 (and 2V-R8) do not have weapons and they tell you when you meet them that they are not armed for combat. One player asked a question in the [...]

Georg Zoeller Explains C2-N2′s Lack of Firepower

Originally posted by GeorgZoeller (Source) Dear Sir, I am writing to you in response to your complaint about our product, the C2-N2 droid. We regret that you are experiencing difficulties with this award winning, state of the art household droid. Sadly, we have to inform you, that the C2-N2 droid, and its Imperial counterpart, the [...]

Yellow Posts: Ability Delay, Companion Crafting, And Bugs

You may have already heard about the ability delay problems with the game and what BioWare is doing about it. What you may not have realized (like I didn’t) is when those fixes are getting applied: soon. Like, really soon. Like, next patch? Per Georg Zoeller, Principal Lead Combat Designer, and messenger of ability delay [...]

Georg Zoeller on the Ability Delay Situation

As many of you may have already discovered, there were some issues with SWTOR causing abilities on cooldown to appear like they were available to the player but without actually being usable to the player. This bug was reported by many and BioWare has an official response for us today. Georg Zoeller reports: Hi everyone; [...]

Ability Delay Update From Principle Lead Combat Designer Georg Zoeller

When Georg says things on the forums, people listen. It was with great intent this afternoon when Mr. Zoeller popped onto the official Community Blog to offer players an update on the “Ability Delay” issue, specifically what might be causing it and steps to fixing it. Hint: there is more than one thing! Thanks to [...]

Community Blog Update: Ability Delay by Georg Zoeller

Hi everyone; I wanted to give you all an update on the ability delay situation. Thanks to constructive feedback from the community, including some great videos, we were able to identify an issue that could cause abilities on global cooldown to appear available to the player, resulting in unresponsive/ignored player input. A fix for the [...]

Georg Zoeller on Game Difficulty Issues

Originally posted by GeorgZoeller (Source) We’re looking at this.A few general notes on challenging fights. One of the most important aspects of higher level fights against elites is to counter their special abilities. You are required to use your interrupting abilities (e.g. Distraction on the Imperial Agent) in these fights to prevent these enemies from [...]

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