Posts Tagged ‘interview’

PAXEast 2012: Exclusive Interview with Emmanuel Luscinchi Part Two

Earlier this week, we showed you the first part of our interview with Emmanuel Luscinchi, Technical Design Director for SWTOR, where we talked all about the changes coming in 1.2 and beyond for PVE. Now we wrap up the interview with our discussion on PVP! Keep reading for the full interview! Please note: Emmanuel wasn’t [...]

Toroz.com Interviews’s Gabe Amatangelo on PvP and 1.2

The guys at Toroz.com.au had a chance to interview Gabe Amatangelo about PVP and some of the upcoming additions in 1.2. Here are the highlights: Gear/Warzone/Commendation Changes Lesser end-game commendations (Champion, Centurion, etc.) will not be exchangable. There will be two levels of warzones. Regular and Ranked warzones. Regular warzones will give out regular WZ [...]

Interview: Gabe Amatangelo, Lead PvP Designer BioWare

The guys over at Toroz ( or down at Toroz?) did an interview with Lead PvP Designer at BioWare Gabe Amatangelo. The interview was conducted at the Australia/NZ launch for SWTOR on 1st March 2012. You can read a transcript of the interview aswell as read more info about the event over at Toroz  Read More…

TORWars.com Interview with Jennifer Hale

Have you seen the face of the voice behind Satele Shan? What about the female Sheppard in Mass Effect? Or the femtrooper in SWTOR? Yup, all voices are done by Jennifer Hale. She is an amazing voice actress who always goes above and beyond in the roles that she plays. If you are a Jennifer [...]

Penny Arcade Report Interviews BioWare Founders

Penny Arcade’s Report column has an interesting interview with the BioWare founders. Drs. Greg Zeschuk and Ray Muzyka visited with Penny Arcade editor in a nice hotel suite in Las Vegas doing yet another interview for the press. These guys never seem to mind talking about what they do and sharing info and fun with [...]

Intergalactic Intel: An interview with Vodka

Graywulf has joined the party. “What the hell Niggles?!” “What?” My friend questioned in chat. “Yeah what?” Graywulf had no idea he had just intrrupted my interview. “I’m interviewing Niggles, I still have three more questions…” I added an emoticon to display my annoyance. “Why is he someone famous?” Niggles was silent. “Yeah. He’s ex-vodka.”Today [...]

Emmanuel Lusinchi Says Shame an Anger Aided Development of SWTOR

Speaking at the Vancouver Game Design Expo, the Associate Lead Designer of SWTOR Emmanuel Lusinchi had some interesting things to say about the development of the game. He described his experiences summarized from six years of development on Electronic Arts’ high-profile MMO, what many consider to be the most expensive MMO to date.  Venture Beat [...]

Another James Ohlen Interview: Challenges of Creating SWTOR

James Ohlen is pretty good about talking to the press and fan sites. In another of many interviews he has done, he talks to IGN about the challenges of creating SWTOR. Ohlen, Game Director, has a huge part in the game and his work doesn’t end now because the game is launched. He also has [...]

Dualshockers Interview: BioWare’s Cory Butler and the Future of SWTOR

You know how we love bringing you great SWTOR news and interviews so here’s a good one from DualShockers with BioWare’s Cory Butler. In this 2,000 word interview with Butler, we learn a lot about the future of SWTOR. Here’s a snippet: Giuseppe: As you may have seen from my review, I really like the [...]

Gabe Amantangelo Interview

Totalbiscuit aka The Cynical Brit got an Interview with Gabe Amantangelo up at his youtube channel. Topics Covered Flashpoints (2:00) Questing/Immersion (5:00) Balancing skills PvP/PvE (10:00) PvP Level Brackets (13:00) Faction Imbalance/Ilum issues (14:30) UI Customization (17:30) Crafting Professions (21:15) Endgame Character Development (23:00) All of the right questions were asked, nothing Read More…

Ohlen to Eurogamer: SWTOR More Innovative Than an FPS

Some people don’t believe that SWTOR is all that innovative in terms of the gaming industry but game director James Ohlen begs to differ. He says to Eurogamer that SWTOR is more innovative than an FPS and then discusses the ways they have made strides in the industry but also why as an MMORPG, SWTOR [...]

Ohlen Shares Details of SWTOR Legacy System

Lots of people are talking about the SWTOR Legacy System and I have to admit myself that it is a pretty cool implement to the game. I have seen far too many people (on my server, at least) trying to abuse it by creating names that are in violation but other than that, I really [...]

Daniel Erickson Talks to Gamespy

Gamespy recently got a chance to talk to Daniel Erickson about a myriad of topics that include story elements, IP choices and dark side and light side choices. Here’s a quick blurb, but make sure you read the whole interview over at Gamespy. GameSpy: When people are playing through, and I’m assuming you’re seeing a [...]

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