Posts Tagged ‘Patch Notes’
1.2.4 Patch Notes
5/15/2012 Classes and Combat General • The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded. Sith Inquisitor General • Lightsaber Charge's audio effects no longer loop indefinitely. Companion CharactersRead more »http://www.swtorface.com/ Read More…
1.2.4 Patch Notes 5/15/2012
Classes and Combat General The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded. Sith Inquisitor General Lightsaber Charge’s audio effects no longer loop indefinitely. Companion Characters Xalek Xalek now receives the correct amount of Shield Absorption from [...]
1.2.3a Patch Notes 5/10/2012
General An issue that caused some mission items (such as Matrix Cubes) to disappear from player inventories has been corrected. Players that were affected by this issue will find their Matrix Cubes restored. The restored Matrix Cubes can be re-equipped from the Mission Inventory (Press “I” and then select the “Mission Items” tab at the [...]
1.2.3 Patch Notes 5/8/2012
Classes and Combat General Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving Channeled abilities now fully complete if a buff providing an Alacrity bonus wears off while the ability is being channeled. Flashpoints and Operations Flashpoints Boarding Party This Flashpoint’s Hard Mode no longer has a daily [...]
1.2.3 Patch Notes
5/8/2012 Classes and Combat General Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving Channeled abilities now fully complete if a buff providing an Alacrity bonus wears off while the ability is being channeled. Flashpoints and Operations Flashpoints Boarding Party This Flashpoint's Hard Mode no longer has a [...]
1.2.2 Patch Notes
5/1/2012 Classes and Combat General Corrected an issue that prevented damage shields (such as Force Armor) from re-applying properly when activated before the current damage shield expired has been addressed. Trooper Commando Plasma Cell now correctly deals its damage 3 times per application. Companion Characters General Corrected an issue that caused companion stat bonuses from [...]
1.2.2 Patch Notes 5/1/2012
Classes and Combat General Corrected an issue that prevented damage shields (such as Force Armor) from re-applying properly when activated before the current damage shield expired has been addressed. Trooper Commando Plasma Cell now correctly deals its damage 3 times per application. Companion Characters General Corrected an issue that caused companion stat bonuses from equipped [...]
1.2.1a Patch Notes 4/27/2012
4/27/2012 General Corrected an item-related issue to prevent a serious economic exploit. Read More…
1.2.1 Patch Notes 4/24/2012
1.2.1 Patch Notes 4/24/2012 Classes and Combat Jedi Knight Sentinel Zen (with Ataru Form) now correctly reduces the global cooldown of Cyclone Slash. Smuggler General Charged Burst’s damage has been increased by approximately 5%. Gunslinger Damage for Aimed Shot, Speed Shot, and Quickdraw has been increased by approximately 5%. Sharpshooter Trickshot’s damage has been increased [...]
1.2.0c Patch Notes 04/19/2012
General Corrected an audio issue that could cause a loud, perpetual “jet engine” sound that is most noticeable on the Republic and Imperial Fleets. Corrected a rare issue that could cause players to be unable to access their guild. Classes and Combat Bounty Hunter Mercenary Heatseeker Missile: This ability will now only gain extra damage [...]
SWTOR 1.2.0c Patch Notes
1.2.0c Patch Notes 4/19/2012 General Corrected an audio issue that could cause a loud, perpetual “jet engine” sound that is most noticeable on the Republic and Imperial Fleets. Corrected a rare issue that could cause players to be unable to access their guild. Classes and Combat Bounty Hunter Mercenary Heatseeker Missile: This ability will now [...]
1.2.0b Patch Notes
General An issue that prevented players from receiving the final Codex entry for the event has been corrected. Players that previously defeated Urtagh but did not receive the Codex entry and associated title will need to defeat the boss again in order to obtain it. Items Tionese and Centurion gear have had their stats corrected [...]
Game Update 1.2 – Legacy patch notes
Game Update 1.2 – Legacy4/12/2012The galaxy is in turmoil. War rages across countless worlds as Republic and Imperial forces struggle for control of critical resources. Amidst the chaos, threats emerge from all sides. The planet Denova, known for its extensive deposits of baradium ore, has been seized by a band of mercenaries and veteran Imperial [...]
Official Patch Notes – Game Update 1.2 – Legacy 4/12/2012
The galaxy is in turmoil. War rages across countless worlds as Republic and Imperial forces struggle for control of critical resources. Amidst the chaos, threats emerge from all sides. The planet Denova, known for its extensive deposits of baradium ore, has been seized by a band of mercenaries and veteran Imperial defectors with mysterious motives. [...]
Game Update 1.2: April 12, 2012
Bioware just announced the impending release of Game Update 1.2. This is one of the largest free patches ever released for an MMO, and Bioware are extremely excited to finally have a date for it. Check out this blog for all the info about maintenance tomorrow night.David Bass from Bioware wanted to point out that the [...]
PTS Update: Game Update 1.2 4/6/2012
Star Wars™: The Old Republic™ Game Update 1.2 PTS Patch Notes These notes detail changes made to the PTS server on 4/6/2012. These changes ONLY apply to the PTS server. Classes and Combat Imperial Agent Adrenaline Probe’s sound effect no longer repeats itself. Crew Skills Crafting Skills Crafted PvP (Battlemaster, War Hero, and Rated War [...]
PTS Server Update Notes for 1.2
Star Wars™: The Old Republic™ Game Update 1.2 PTS Patch Notes These notes detail changes made to the PTS server on 4/4/2012. These changes apply ONLY to the PTS server. Flashpoints and Operations Flashpoints Lost Island Corrected an issue that caused Hybrid Rakghoul Brutes and Gunners to respawn during this Flashpoint. The False Emperor Removed [...]
SWTOR Legacy Companion Unlocks in patch 1.2
Bioware is giving us a real reason to get in the good books with our companions. As of patch 1.2 increasing your companions' affection to 10 000 unlocks a unique enhancement for that specific class of companion. There are a total of five different companion classes and they are healer, melee damage, ranged damage, melee [...]
Four New Achievement Missions in Patch 1.2
Found next to your trusty vendor sales rep on your fleet station is a set of new achievement missions. Unlike other achievements in the game, these babies have unique rewards. For your efforts you'll be able to show off to the galaxy your shinny new speeder, knowing that only people who have completed these missions [...]
Taunta: Close up with the new Collector’s Edition pet in patch 1.2
One of the most exciting things about patch 1.2 is the introduction of Taunta. Tauna is an awesome new pet for those of you who forked out the extra credits for the Collector's Edition, unlike that little droid that looks like a vacume cleaner and goes beep … and not much else. Now you must admit that just [...]
PTS Patch Notes Update – Game Update 1.2
Star Wars™: The Old Republic™ Game Update 1.2 PTS Patch Notes These notes detail changes made to the PTS server on 3/27/2012. These changes ONLY apply to the PTS server. Classes and Combat General Corrected an issue that prevented healing ability tooltips from taking skill tree investments into account. Flashpoints and Operations Flashpoints Lost Island [...]
1.1.5d Patch Notes
1.1.5d Patch Notes 3/23/2012 General Implemented changes to improve overall server stability. PvP Voidstar Players will no longer be able to exit the starting area earlier than intended. Read More…
PTS Patch Notes Update for 1.2
Star Wars™: The Old Republic™ Game Update 1.2 PTS Patch Notes These notes detail changes made to the PTS server on 3/22/2012. These changes ONLY apply to the PTS server. Classes and Combat General Using a stun-breaking ability no longer keeps a player that was knocked down from standing up. Repeatedly pressing the hotkey for [...]
Combat Log Update and Details Game Update 1.2
At the Guild Summit in early March, Bioware announced that SWTOR was finally getting combat logs. There have been all sorts of heated debates across the forums about whether this will be good or bad for the game. I am not a huge fan of combat logs because they are often miss-used. Combat logs are [...]
EPIC PTS Patch Notes for 1.2
Star Wars™: The Old Republic™ Game Update 1.2 PTS Patch Notes The patch notes published for the Public Test Server are not final and are subject to change. Currently, only English notes are available, but French and German versions will be published when they are available. Highlights (New Features) Players can now unlock a wide [...]
1.1.5a Patch Notes
1.1.5a Patch Notes 3/13/2012 Companion Characters Bowdaar Resolved an issue that could occasionally prevent Bowdaar from being granted as intended. Players who had not been granted Bowdaar will now have their companion. Missions and NPCs Missions Imperial Thus, Always, To Tyrants: Leaving The Tyrant by using the Fleet Pass will no longer cause both bulkhead [...]
1.1.5a Patch Notes – 3/13/2012
BioWare had a small patch for us today at the weekly maintenance. Nothing major, but check it out below: Companion Characters Bowdaar Resolved an issue that could occasionally prevent Bowdaar from being granted as intended. Players who had not been granted Bowdaar will now have their companion. Missions and NPCs Missions Imperial Thus, Always, To Tyrants: [...]
New Crystals Available on a Space Station Near You!
The most exciting new content from today's patch is a slew of new crystals which you can simply purchase off a vendor at your fleet station. Due to popular demand Bioware have added two new vendors to the Republic and Imperial fleets. Both vendors have a variety of level 47 and 50 high end crystals [...]
1.1.5 Patch Notes 3/6/2012
General Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6). Classes and Combat General Moving while channeling an ability (such as Telekinetic Throw and Force Lightning) will no longer cancel [...]



