Posts Tagged ‘skeleton jack’
Character Transfers & Group Finder
With the Asia Pacific Character Transfers being initiated 4/24/12 a lot of players have been asking about when Character Transfers will be available for everyone else. At Pax East when the Devs were asked about which 1.3 features would they have liked to make it into 1.2, they responded with “Group Finder and Character Transfer”. [...]
SWTOR from Pre-Launch to 1.2
After only 4 months SWTOR has seen a staggering array of changes, both good and bad. And while some events have sent fan boys raging, others have brought frustrated players back into the fold smiling. So it’s time to take a look at those changes and how they have affected the game. We’ll discuss everything, [...]
Daniel Erickson Interviewed about Transfers & Server Mergers
Daniel Erickson Interview (Source) “One of the problems we’re running into right now is kind of a classic MMO problem, which is that our overall population of players has not changed, but our peak concurrent users has changed.” “As the game goes on and people relax a little bit, not playing the game 7-8 hours [...]
Tatooine Rakghoul Event Walkthrough
Warning!! This video has Spoilers in it!! If you missed the big news in game there is a Rakghoul Infestation on Tatooine!! Not only are there broadcasts going out while at the Fleet, but there is also a news station where you can watch the broadcast warning you stay away. So naturally I headed straight [...]
How to Import 1.2 UI Customizations
Did you download a new UI from a website? Or maybe you already prepared your UI on the PTR just the way you like it? But now you can’t figure out where the files or folders are? Look no further! Here is a quick tutorial video to guide you through the steps. Twitter: @SkeletonJack_ Twitch TV: /skeleton_jack [...]
Reverse Engineering in 1.2
With the level of changes going into 1.2, Reverse Engineering (RE) is something you need to be on top of. The best gear in the game will be crit crafted Orange custom gear with Augment slots. But how do you get that gear, the Augments, and the modifications to put into them? Click Continue [...]
Mission Discoveries Nerfed for 1.2?
Previously you could send a companion out on a Mission Discovery (like Slicing), and then use the same Mission Discovery a second time to send a different companion out at the same time. Things change. In 1.2 this is no longer possible. So if you banked up several duplicate Mission Discoveries for 1.2 intending to [...]
Armor Sets in SWTOR
In all MMO’s there are sets of armor that give a specific “feel” to the class. But when dealing with Star Wars you have to consider not only artistic intent, but the entire history of the Star Wars IP. Whereas other MMO’s may find that flashy is better, in SWTOR simple robes could actually be [...]
Pax East Q&A Part 2
At Pax East BioWare took the time to answer many player questions. Here are some of the more relevant and interesting answers that we heard. Dark Side Jedi & Light Side Sith A player brought up the idea of ability animations being chosen by the character’s Light or Dark Side. So a Light Side Sith [...]
Pax East Q&A Part 1
At Pax East BioWare took the time to answer many player questions. And here are some of the more relevant and interesting answers that we heard. Space Combat “We have big, big plans” for space combat, but they can’t speak about it yet. When asked about capitol ships “It’s definitely something you’re going to see in the [...]
When Will 1.2 Release?
We’re speculating that the 1.2 Legacy Patch will most likely release this Tues, 4/10. With all of the recent hype that BioWare has been building for the 1.2 Legacy release, everything will culminate this weekend at Pax East. Originally posted by David Bass (Source) We’ll be bringing Game Update 1.2 with us to the show, [...]
Video: 1.2 PTS Preview of GTN Changes
Want a 1st hand look at the changes to the GTN? It’s actually functional now! Check out the video below! Questions or comments? Leave one below! Twitter: @SkeletonJack_ Twitch TV: /skeleton_jack Read More…
SJ Ask’s Mr. Robot About His New Toys
If you missed our previous coverage of Ask Mr. Robot make sure you check it out. We’ll still be here when you’re done. Also, here is an example of a character set up in full Black Hole gear for the 1.2 Legacy Patch. Mr. Robot has already saved well over 1 million kittens so it’s [...]
Things You Should Know
Sometimes the Devs say things that are easily missed. Here are a few things you should probably know. Originally posted by Georg Zoeller (Source) You exit combat in PvP 8 seconds after the last hostile action. DOTs do not refresh this status. Ever felt like it was taking an eternity to get out of combat? [...]
Video: 1.2 PTS Preview of PvP Vendors
Want a 1st hand look at the new schematics for PvP gear, the purple/black and orange/black color crystals, or the other changes to the PvP vendors currently on the PTR? Check out the video below! Questions or comments? Leave one below! Twitter: @SkeletonJack_ Twitch TV: /skeleton_jack Read More…
Video: Huttball PVP Tips as a Sith Marauder
This in an introduction to the video guides I will be making in the future for Force Junkies. This covers some Huttball tips and tactics for both the Sentinel & Marauder and other players as well. As a heads up there was a minor sound snafu, so the into will be far louder than the [...]
1.2 PvP Gear Progression
Patch 1.2 is just around the corner and the PvP’ers out there need to know what they’re getting into. As a heads up, Champion and Centurion gear will no longer be acquirable in game. So if you have any duplicate tokens still in the bank make sure to use them before the patch goes live. Want [...]
PvP, Nerfed by Omission?
On the 1.2 PTR Champion and Centurion gear is being phased out without any changes to their existing stats while Battlemaster gear is receiving an upgrade. BM is going from being just 8% better than Champion to being 81% better than Champion regarding the Expertise stat. Originally posted by David Hunt (Source) Unlike Champion gear, Battlemaster [...]
Augment Itemization Revisited
If you missed my previous article BioWare Blunders? End Game Gear System Design with 1.2 you need to check it out. George Zoeller touched back upon this subject saying that they would redress the issues with crit crafted armor sometime after 1.2 release. Originally posted by Georg Zoeller (Source) In the mid-term (e.g. past Game [...]
Rakata Itemization Changes in 1.2
If you missed what’s happening with the itemization changes in 1.2 many items are receiving new stats, including Rakata gear. But what has some players worried is that they replaced their enhancements that had too much accuracy on them. So will these new Enhancements be better? Originally posted by Georg Zoeller (Source) Hey, some answers. [...]
What’s Your End Game?
When dealing with MMO’s the topic of End Game is inevitable, but the answers are not always the same. SWTOR has been called out several times now for not having enough end game to satisfy their players. However with three different Warzones, two different Operations, and a plethora of Daily Quests the question becomes why [...]
How Many Modes Does an Operation Need?
In a recent interview at the Guild Summit Georg Zoeller had this to say: Georg Zoeller: (Source) I don’t think three Operations is optimal; you probably want to go at least four or five but that’s not necessarily my call. That is Gabe’s call and everyone else who is involved, but we need to build a [...]
BioWare Blunders? End Game Gear System Design with 1.2
I put off writing this article as I was trying to do more research to prove my theory wrong; however the Dev Blog by Georg Zoeller today laid down the cement for this in the 1.2 Patch. So if you read that post you may be already guessing that this is tied directly to the [...]
SWTOR.com, Your One Stop Shop?!
Developers say things. But sometimes they say things that make you stop and go, “WTF?!” In recent interviews at the Guild Summit George Zoeller and Daniel Erickson said the following: Georg Zoeller: (Source) We’re also hoping that by giving people access to the combat log, they actually get a better sense. Look at sithwarrior.com, for example. [...]
Weekly Q&A and Dev Post Explanations
Everyone’s talking about the Legacy 1.2 Patch. And who’s to blame you for that? It’s exciting stuff! But before everything else gets lost to the wayside, let’s start talking about a few things you really can’t miss out on from last week’s Dev Posts and the Weekly Q&A. Need to know about your last chance [...]
DPS, how much damage do you deliver?
At the Guild Summit BioWare announced that they will be releasing a combat log in the 1.2 Legacy Patch. This will show you everything that you do, or is done to you, with detailed information covering even exact threat numbers. This will be viewable in game and can be written to text file for parsers [...]
Skeleton Jack Asks Mr. Robot
Ask Mr. Robot is an amazing tool available both on the internet and as a mobile app. And right now is your chance to check it out as they expand from supporting WoW to SWTOR as well. This should prove to be one of the most useful tools for character optimization available. If you’d like [...]
SWTOR 1.1.5 & 1.2 Rumors, Weekly Q&A, and more confirmed!!
So I promised you guys weekly coverage on BioWare’s weekly Q&A. However BioWare has been hard at work leaking prospective information about what is going to be happening with SWTOR. So instead of just doing a Weekly Q&A coverage, I’m going to wrap up all of the week’s news together, breaking down what you may [...]
Economic Changes in Patch 1.1.5
Originally posted by GeorgZoeller (Source) Hi everyone, Massively Multiplayer Online games are built around living, breathing worlds that are always evolving, and Star Wars™: The Old Republic™ is no different. In our upcoming Game Update 1.2, we’ll be introducing a wide assortment of new features and content, while also introducing a number of improvements and [...]
MMOs and Cash Money Yo!!
Players see MMO’s as games made for their enjoyment. However the reality is that MMO’s are created because this is a multi-billion dollar industry. Make no mistake, the people that write the checks to create MMO’s are doing so because of the bottom line. And that’s a perspective that many gamers either choose to ignore [...]



